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Constriction[]

Hit Location Chart
d10 roll Humanoid d10 roll Monster/Animal
1–2 Right leg 1 Right foreleg/wing
3–4 Left leg 2 Left foreleg/wing
5 Abdomen 3 Right hind leg
6–7 Torso 4 Left hind leg
8 Right arm 5 Tail
9 Left arm 6–7 Abdomen
10 Head 8–9 Torso/chest
10 Head
Location: Legs
Severity Effect
1–3 No unusual effect
4 Victim knocked down
5 Knee twisted (struck), knockdown,  12 move
6 Foot dislocated (broken), knockdown,  12 move
7 Armor damaged, leg twisted,  12 move; leg injured if target has no plate armor
to cover legs,  14 move
8 Knee dislocated (broken), no move, –2 to all attacks
9 Armor damaged, leg injured,  12 move, –2 to all attacks; leg broken if target
has no plate armor to cover legs, no move, –4 to attacks
10 Knee crushed, no move, –4 to attacks, minor bleeding
11 Hip broken and dislocated, minor bleeding, no move or attack
12 Leg crushed, no move or attack, major bleeding from compound fractures
13+ As 12 above with additional abdomen hit
Location: Abdomen
Severity Effect
1–3 No unusual effect
4 Victim stunned 1d4 rounds
5 Abdomen struck, victim stunned 1 round and reduced to  12 move
6 Armor damaged, victim stunned 1d6 rounds; if victim has no plate armor,
abdomen injured, stunned 1d6 rounds,  12 move, –2 penalty to all attacks
7 Abdomen injured,  12 move, –2 to all attacks
8 Abdomen injured, minor internal bleeding,  12 move and –2 to attacks
9 Armor damaged, abdomen injured, minor bleeding,  12 move and –2 to
attacks; if victim does not have plate armor,  14 move, –4 to attacks
10 Abdomen injured, no move or attack, minor internal bleeding
11 Abdomen crushed, no move or attack, major internal bleeding
12 Abdomen crushed, victim reduced to 0 hit points with severe internal bleeding
13+ As 12 above with additional torso or leg hit (50% chance of each)
Location: Torso
Severity Effect
1–3 No unusual effect
4 Knockdown, stunned 1d4 rounds
5 Torso struck, victim stunned 1 round and reduced to  12 move
6 Shield damaged, torso struck,  12 move
7 Armor damaged, torso struck,  12 move, –2 to attacks; if no plate armor, torso
injured,  14 move, –4 penalty to all attacks
8 Torso injured, minor internal bleeding,  14 move, –4 to attacks
9 Ribs broken, minor internal bleeding,  12 move, –2 to attacks
10 Ribs broken, major internal bleeding, no move or attack
11 Torso crushed, victim reduced to 0 hit points with severe internal bleeding
12 Torso crushed, victim killed
13+ As 12 above with additional hit in abdomen (40%), left arm, right arm, or
head (20% each)
Location: Arms
Severity Effect
1–3 No unusual effect
4 Hand twisted, weapon/shield dropped
5 Arm twisted, weapon/shield dropped, –2 to attacks
6 Hand broken, –2 to attacks/shield dropped
7 Armor damaged, arm injured, –2 to attacks with that arm; arm broken if
victim has no plate armor, arm useless
8 Shield damaged, arm broken and useless, stunned 1 round
9 Arm broken and useless, stunned 1d4 rounds
10 Shoulder dislocated (broken), no attacks, minor bleeding
11 Arm crushed,  12 move, no attacks, minor bleeding
12 Shoulder crushed, no move or attacks, major bleeding
13+ As 12 above with additional torso hit
Location: Head
Severity Effect
1–3 No unusual effect
4 Victim stunned 1d6 rounds
5 Head twisted (struck), helm removed, victim stunned 1 round; –2 to attack
rolls due to pinched nerves in neck
6 Head struck,  12 move, –2 to attacks
7 Helm damaged, face injured, stunned 1d6 rounds,  12 move, –4 to attacks
8 Skull broken, helm damaged, victim reduced to 0 hit points and conscious 1d4
hours; if victim has no helmet, unconscious for 4d6 days, lose 1d3 points of
Intelligence permanently
9 Jaw dislocated (broken), minor bleeding, no move or attack
10 Neck broken, reduced to 0 hp, unconscious 1d6 days; victim must roll saving
throw vs. death magic or suffer 50–100% paralysis (1d6+4) x 10%. Paralysis
caused by this injury can only be cured by heal, regenerate, or healing magic
of similar power
11 Throat crushed, reduced to 0 hit points, major bleeding
12 Skull crushed, immediate death
13+ As 12 above with additional torso hit
Location: Tail
Severity Effect
1–5 No unusual effect
6 Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty to
all tail attacks due to pain
7–8 Tail injured, lose any tail attacks; normal animals must roll saving throw vs.
death magic or retreat in pain
9–10 Tail broken, lose any tail attacks,  12 move if animal uses tail for movement
11 Tail crushed, victim stunned 1–3 rounds, lose any tail attacks, no movement
or attacks if creature uses tail for movement
12 Tail crushed, pain reduces creature to  12 move and –2 penalty on any attack
rolls, minor bleeding; no move or attack if creature uses tail for movement
13+ As 12 above with additional abdomen or torso hit (50% chance each)
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