Constriction[]
d10 roll | Humanoid | d10 roll | Monster/Animal |
---|---|---|---|
1–2 | Right leg | 1 | Right foreleg/wing |
3–4 | Left leg | 2 | Left foreleg/wing |
5 | Abdomen | 3 | Right hind leg |
6–7 | Torso | 4 | Left hind leg |
8 | Right arm | 5 | Tail |
9 | Left arm | 6–7 | Abdomen |
10 | Head | 8–9 | Torso/chest |
10 | Head |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim knocked down |
5 | Knee twisted (struck), knockdown, move 1⁄2 |
6 | Foot dislocated (broken), knockdown, move 1⁄2 |
7 | Armor damaged, leg twisted, move; leg injured if target has no plate armor 1⁄2 |
to cover legs, move 1⁄4 | |
8 | Knee dislocated (broken), no move, –2 to all attacks |
9 | Armor damaged, leg injured, move, –2 to all attacks; leg broken if target 1⁄2 |
has no plate armor to cover legs, no move, –4 to attacks | |
10 | Knee crushed, no move, –4 to attacks, minor bleeding |
11 | Hip broken and dislocated, minor bleeding, no move or attack |
12 | Leg crushed, no move or attack, major bleeding from compound fractures |
13+ | As 12 above with additional abdomen hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim stunned 1d4 rounds |
5 | Abdomen struck, victim stunned 1 round and reduced to move 1⁄2 |
6 | Armor damaged, victim stunned 1d6 rounds; if victim has no plate armor, |
abdomen injured, stunned 1d6 rounds, move, –2 penalty to all attacks 1⁄2 | |
7 | Abdomen injured, move, –2 to all attacks 1⁄2 |
8 | Abdomen injured, minor internal bleeding, move and –2 to attacks 1⁄2 |
9 | Armor damaged, abdomen injured, minor bleeding, move and –2 to 1⁄2 |
attacks; if victim does not have plate armor, move, –4 to attacks 1⁄4 | |
10 | Abdomen injured, no move or attack, minor internal bleeding |
11 | Abdomen crushed, no move or attack, major internal bleeding |
12 | Abdomen crushed, victim reduced to 0 hit points with severe internal bleeding |
13+ | As 12 above with additional torso or leg hit (50% chance of each) |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Knockdown, stunned 1d4 rounds |
5 | Torso struck, victim stunned 1 round and reduced to move 1⁄2 |
6 | Shield damaged, torso struck, move 1⁄2 |
7 | Armor damaged, torso struck, move, –2 to attacks; if no plate armor, torso 1⁄2 |
injured, move, –4 penalty to all attacks 1⁄4 | |
8 | Torso injured, minor internal bleeding, move, –4 to attacks 1⁄4 |
9 | Ribs broken, minor internal bleeding, move, –2 to attacks 1⁄2 |
10 | Ribs broken, major internal bleeding, no move or attack |
11 | Torso crushed, victim reduced to 0 hit points with severe internal bleeding |
12 | Torso crushed, victim killed |
13+ | As 12 above with additional hit in abdomen (40%), left arm, right arm, or |
head (20% each) |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Hand twisted, weapon/shield dropped |
5 | Arm twisted, weapon/shield dropped, –2 to attacks |
6 | Hand broken, –2 to attacks/shield dropped |
7 | Armor damaged, arm injured, –2 to attacks with that arm; arm broken if |
victim has no plate armor, arm useless | |
8 | Shield damaged, arm broken and useless, stunned 1 round |
9 | Arm broken and useless, stunned 1d4 rounds |
10 | Shoulder dislocated (broken), no attacks, minor bleeding |
11 | Arm crushed, move, no attacks, minor bleeding 1⁄2 |
12 | Shoulder crushed, no move or attacks, major bleeding |
13+ | As 12 above with additional torso hit |
Severity | Effect |
---|---|
1–3 | No unusual effect |
4 | Victim stunned 1d6 rounds |
5 | Head twisted (struck), helm removed, victim stunned 1 round; –2 to attack |
rolls due to pinched nerves in neck | |
6 | Head struck, move, –2 to attacks 1⁄2 |
7 | Helm damaged, face injured, stunned 1d6 rounds, move, –4 to attacks 1⁄2 |
8 | Skull broken, helm damaged, victim reduced to 0 hit points and conscious 1d4 |
hours; if victim has no helmet, unconscious for 4d6 days, lose 1d3 points of | |
Intelligence permanently | |
9 | Jaw dislocated (broken), minor bleeding, no move or attack |
10 | Neck broken, reduced to 0 hp, unconscious 1d6 days; victim must roll saving |
throw vs. death magic or suffer 50–100% paralysis (1d6+4) x 10%. Paralysis | |
caused by this injury can only be cured by heal, regenerate, or healing magic | |
of similar power | |
11 | Throat crushed, reduced to 0 hit points, major bleeding |
12 | Skull crushed, immediate death |
13+ | As 12 above with additional torso hit |
Severity | Effect |
---|---|
1–5 | No unusual effect |
6 | Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty to |
all tail attacks due to pain | |
7–8 | Tail injured, lose any tail attacks; normal animals must roll saving throw vs. |
death magic or retreat in pain | |
9–10 | Tail broken, lose any tail attacks, move if animal uses tail for movement 1⁄2 |
11 | Tail crushed, victim stunned 1–3 rounds, lose any tail attacks, no movement |
or attacks if creature uses tail for movement | |
12 | Tail crushed, pain reduces creature to move and –2 penalty on any attack 1⁄2 |
rolls, minor bleeding; no move or attack if creature uses tail for movement | |
13+ | As 12 above with additional abdomen or torso hit (50% chance each) |
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