- See also Specialist Wizard (POSM)#Conjurer.
Wizard Group |
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Classes |
Mage · Specialist Wizard · Channeller · Warlock · Defiler · Preserver |
Schools of Philosophy |
Abjurer Conjurer Diviner Enchanter Illusionist Invoker Necromancer Transmuter |
Schools of Effect |
Elementalist Dimensionalist Force Mage Mentalist Shadow Mage |
Schools of Thaumaturgy |
Alchemist Artificer Geometer Song Mage Wild Mage |
Elite Specialist |
Chronomancer |
Spells by School |
Wizard Spells by School |
Ability Score Requirements: |
Intelligence 9 Constitution 15 |
Prime Requisite: | Intelligence |
Races Allowed: | Human, Half-Elf |
Alignment Allowed: | All |
- The Conjurer is Specialist Wizard who specialises in Conjuration/Summoning Spells.
- +1 bonus for saving throws against Conjuration/Summoning Spells.
- Other have -1 penalty when rolling saving throws against an Conjurer's Conjuration/Summoning Spells.
- One extra spell slot at each spell level. This slot has to be an Conjuration/Summoning Spell.
- +15% chance when learning Conjuration/Summoning Spells.
- -15% chance when learning spells from other school
- Learns one Conjuration/Summoning Spell at level up.
- Cannot Learn Divination, Invocation/Evocation spells.
From Player's Option: Spells & Magic (Optional):
- Cannot Learn Alchemy, Artifice, Geometry, Song, & Wild Magic spells.
- At 11th level, can cast Conjuration/Summoning Spells without needing material components.
- At 14th level, 3 times a day, can instantly dispel creatures conjured by an opponent.
- 10 HD worth (Max 5 HD per creature dispelled), 1 Round Concentration, Somatic only.
Conjuration/Summoning Spells(PHB)
Conjuration/Summoning Spells(WSC)