Advanced Dungeons & Dragons 2nd Edition Wiki
Advanced Dungeons & Dragons 2nd Edition Wiki
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See also Specialist Wizard (POSM)#Conjurer.
Conjurer (Specialist Wizard Subclass)
Ability Score
Requirements:
Intelligence 9
Constitution 15
Prime Requisite: Intelligence
Races Allowed: Human, Half-Elf
Alignment Allowed: All
  • The Conjurer is Specialist Wizard who specialises in Conjuration/Summoning Spells.
  • +1 bonus for saving throws against Conjuration/Summoning Spells.
  • Other have -1 penalty when rolling saving throws against an Conjurer's Conjuration/Summoning Spells.
  • One extra spell slot at each spell level. This slot has to be an Conjuration/Summoning Spell.
  • +15% chance when learning Conjuration/Summoning Spells.
  • -15% chance when learning spells from other school
  • Learns one Conjuration/Summoning Spell at level up.
  • Cannot Learn Divination, Invocation/Evocation spells.

From Player's Option: Spells & Magic (Optional):

  • Cannot Learn Alchemy, Artifice, Geometry, Song, & Wild Magic spells.
  • At 11th level, can cast Conjuration/Summoning Spells without needing material components.
  • At 14th level, 3 times a day, can instantly dispel creatures conjured by an opponent.
    • 10 HD worth (Max 5 HD per creature dispelled), 1 Round Concentration, Somatic only.

Conjuration/Summoning Spells(PHB)

Conjuration/Summoning Spells(WSC)

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