Advanced Dungeons & Dragons 2nd Edition Wiki
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Table 45: Missile Weapon Ranges[]

Table 45: Missile Weapon Ranges
Range (yards)
Weapon ROF S M L
Arquebus  13 50 150 210
Blowgun 2/1 10 20 30
Comp.

long bow, flight arrow

2/1 60 120 210
Comp.

long bow, sheaf arrow

2/1 40 80 170
Comp.

short bow

2/1 50 100 180
Longbow,

flight arrow

2/1 70 140 210
Longbow,sheaf

arrow

2/1 50 100 170
Short

bow

2/1 50 100 150
Club 1 10 20 30
Hand

crossbow

1 20 40 60
Heavy

crossbow

 12 80 160 240
Light

crossbow

1 60 120 180
Dagger 2/1 10 20 30
Dart 3/1 10 20 40
Hammer 1 10 20 30
Hand

axe

1 10 20 30
Harpoon 1 10 20 30
Javelin 1 20 40 60
Knife 2/1 10 20 30
Sling

bullet

1 50 100 200
Sling

stone

1 40 80 160
Spear 1 10 20 30
Staff

sling bullet

2/1 30-60 90
Staff

sling stone

2/1 30-60 90

"ROF" is the rate of fire—how many shots that weapon can fire off in one round. This is independent of the number of melee attacks a character can make in a round.

Each range category (Short, Medium, or Long) includes attacks from distances equal to or less than the given range. Thus, a heavy crossbow fired at a target 136 yards away uses the medium range modifier.

The attack roll modifiers for range are -2 for medium range and -5 for long range.

Arquebuses (if allowed) double all range modifiers.

Table 59: Cover and Concealment Modifiers[]

Table 59: Cover and Concealment Modifiers
Target is: Cover Concealment
25% hidden -2 -1
50% hidden -4 -2
75% hidden -7 -3
90% hidden -10 -4
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