Table 65: Base Climbing Success Rates[]
| Category | Success Rate |
|---|---|
| Thief with mountaineering proficiency * | Climb walls % + 10% |
| Thief | Climb walls % |
| Mountaineering proficiency * | 40% + 10% per proficiency slot |
| Mountaineer (decided by DM) | 50% |
| Unskilled climber | 40% |
- * Only if the optional proficiency system is used.
Table 66: Climbing Modifiers[]
| Situation | Modifier |
|---|---|
| Abundant handholds (brush, trees, ledges) | 40% |
| Rope and wall ** | 55% |
| Sloped inward | 25% |
| Armor: | |
| Banded, splint | -25% |
| Plate armors (all types) | -50% |
| Scale, chain | -15% |
| Studded leather, padded | -5% |
| Character race: * | |
| Dwarf | -10% |
| Gnome | -15% |
| Halfling | -15% |
| Encumbrance | -5% |
| Surface condition: | |
| Slightly slippery (wet or crumbling) | -25% |
| Slippery (icy, slimy) | -40% |
| Climber wounded below 1⁄2 hp | -10% |
- * These are the same as the modifiers given in
- ** Rope and wall applies in most climbing situations in which the character is able to brace his feet against the surface being climbed and use a rope to assist in the task.
- † This is -5% per encumbrance category above unencumbered, or per movement rate point lost off normal movement rate.
Table 67: Rates of Climbing[]
| Type of Surface | Dry | Slightly Slippery | Slippery |
|---|---|---|---|
| Very smooth * | ¼ | —** | —** |
| Smooth, cracked * | 1⁄2 | 1-Mar | ¼ |
| Rough * | 1 | 1-Mar | ¼ |
| Rough w/ledges | 1 | 1⁄2 | 1-Mar |
| Ice wall | — | — | ¼ |
| Tree | 4 | 3 | 2 |
| Sloping wall | 3 | 2 | 1 |
| Rope and wall | 2 | 1 | 1⁄2 |
- * Nonthief characters must be mountaineers and have appropriate tools (pitons, rope, etc.) to climb these surfaces.
- ** Thief characters can climb very smooth, slightly slippery surfaces at ¼. However, even thieves cannot climb very smooth, slippery surfaces.