Table 65: Base Climbing Success Rates[]
Category | Success Rate |
---|---|
Thief with mountaineering proficiency * | Climb walls % + 10% |
Thief | Climb walls % |
Mountaineering proficiency * | 40% + 10% per proficiency slot |
Mountaineer (decided by DM) | 50% |
Unskilled climber | 40% |
- * Only if the optional proficiency system is used.
Table 66: Climbing Modifiers[]
Situation | Modifier |
---|---|
Abundant handholds (brush, trees, ledges) | 40% |
Rope and wall ** | 55% |
Sloped inward | 25% |
Armor: | |
Banded, splint | -25% |
Plate armors (all types) | -50% |
Scale, chain | -15% |
Studded leather, padded | -5% |
Character race: * | |
Dwarf | -10% |
Gnome | -15% |
Halfling | -15% |
Encumbrance | -5% |
Surface condition: | |
Slightly slippery (wet or crumbling) | -25% |
Slippery (icy, slimy) | -40% |
Climber wounded below hp 1⁄2 | -10% |
- * These are the same as the modifiers given in
- ** Rope and wall applies in most climbing situations in which the character is able to brace his feet against the surface being climbed and use a rope to assist in the task.
- † This is -5% per encumbrance category above unencumbered, or per movement rate point lost off normal movement rate.
Table 67: Rates of Climbing[]
Type of Surface | Dry | Slightly Slippery | Slippery |
---|---|---|---|
Very smooth * | ¼ | —** | —** |
Smooth, cracked * | 1⁄2 | 1-Mar | ¼ |
Rough * | 1 | 1-Mar | ¼ |
Rough w/ledges | 1 | 1⁄2 | 1-Mar |
Ice wall | — | — | ¼ |
Tree | 4 | 3 | 2 |
Sloping wall | 3 | 2 | 1 |
Rope and wall | 2 | 1 | 1⁄2 |
- * Nonthief characters must be mountaineers and have appropriate tools (pitons, rope, etc.) to climb these surfaces.
- ** Thief characters can climb very smooth, slightly slippery surfaces at ¼. However, even thieves cannot climb very smooth, slippery surfaces.