Like character races, the classes available in a Viking campaign are both a mixture of existing character classes (as described in the AD&D® 2nd Edition Player's Handbook) and new character classes described here. Because of the differences between a standard AD&D campaign and one set in the Viking world, not all character classes are available to players. These additions and exclusions are necessary to create the appropriate mood for the world described in the Norse sagas.
Classes from the Players Handbook[]
In addition to the unique character classes described in this book, players can also choose from some of the character classes found in the AD&D 2nd Edition Player's Handbook. However, not all the standard character classes are available in a "pure" Viking campaign, and other classes may have special restrictions. These changes and restrictions are listed below, and are also found in the Player Information section at the end of the book. Note that these changes only apply to campaigns set in the historical fantasy world of the Vikings and not necessarily to campaigns set in a "standard" fantasy world (such as the Forgotten Realms campaign). It is possible to have "disallowed" character classes in a campaign, but only if special considerations are met. For example, a paladin player character could join the campaign as a foreigner, not as a Viking paladin.
The following chart lists which character classes are available to Viking characters and which classes are not.
Classes Allowed |
Classes Not Allowed |
---|---|
Fighter | Paladin |
Ranger | Cleric |
Thief | Druid |
Bard | Wizard |
Specialist Mage |
New Character Classes[]
In addition to the character classes that already exist, the Viking world has two new character classes. These classes recreate some of the unique personalities described in the legends and sagas of Scandinavia. These new classes are berserker and runecaster.
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