Chapter 7: Weapon Proficiency and Mastery[]
- Weapon Proficiency and Mastery
- Character Class Restrictions
- Weapon Groups
- Nonproficiency and Weapon Familiarity
- Weapon Group Proficiencies
- Shield Proficiency
- Armor Proficiency
- Fighting Style Specialization
- Weapon Specialization and Mastery
- Monsters and Weapon Mastery
- Equipment
- Money, Equipment, and Character Points
- Different Forms of Wealth
- Ways to Spend and Save Money
- Encumbrance and Movement
- Equipment Tables
- Tables
- Table 48: Weapon Proficiency CP Costs
- Table 49: Weapon Groups
- Table 50: Nonproficiency Attack Penalties
- Table 51: Shield Proficiency Effects
- Table 52: Fighting Styles by Character Class
- Table 53: Gaining Weapon Specialization
- Table 54a: Gaining Weapon Mastery
- Table 54b: Strength and Encumbrance
- Table 55: Movement and Encumbrance
- Table 56: Stone Age/Savage Settings
- Table 57: Bronze Age/Ancient Settings
- Table 58: Cultures of the Roman Age
- Table 59: Dark Ages
- Table 60: The Crusades
- Table 61: Late Middle Ages/Renaissance
- Table 62: Middle Eastern Cultures
- Table 63: Oriental Cultures
- Table 64: Weapons
- Table 65: Missile Ranges and Rates of Fire
- Table 66: Armor
- Table 67: Miscellaneous Equipment
- Table 68: Household Provisions/Trade Goods
- Table 69: Dwarven Equipment
- Table 70: Elven Equipment
- Table 71: Halfling Equipment
- Table 72: Gnomish Equipment
- Table 73: Common Magic Items
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