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in:
The Complete Thief's Handbook
Ch 7 (CTH)
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The Complete Thief's Handbook
Chapter 7: New Rules for Thieves
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New Rules for Thieves
Advanced Locks and Traps
Modifying Checks
·
Building Better Locks
·
Multiple Locks
·
Lockpicking/Trap Removing Noise
Animal Assistants
The Thief's Fetch
Poison and Sedatives
Poison Antidotes
·
Campaigns without Nonweapon Proficiencies
·
Healing Proficiency and Poison
·
Antidote Effects
·
Producing Antidotes
Mugging—the Thief's KO
Armor and Acrobatic Proficiencies
Armor and Thief Skills
Chapter 7: New Rules for Thieves
[
]
New Rules for Thieves
Advanced Locks and Traps
Modifying Checks
Building Better Locks
Multiple Locks
Lockpicking/Trap Removing Noise
Animal Assistants
The Thief's Fetch
Poison and Sedatives
Poison Antidotes
Campaigns without Nonweapon Proficiencies
Healing Proficiency and Poison
Antidote Effects
Producing Antidotes
Mugging—the Thief's KO
Armor and Acrobatic Proficiencies
Armor and Thief Skills
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Advanced Dungeons & Dragons 2nd Edition Wiki
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The Complete Thief's Handbook
(
Player's Handbook Rules Supplement
)
Chapters
Ch 1: Role-Playing Thieves
·
Ch 2: Proficiencies
·
Ch 3: Thief Kits
·
Ch 4: Thieves' Guild
·
Ch 5: Tools of the Trade
·
Ch 6: The Arts of Deception: Classic Cons
·
Ch 7: New Rules for Thieves
·
Ch 8: The Thief Campaign
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