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Advanced Dungeons & Dragons 2nd Edition Wiki
21,285
pages
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Main Page
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All Pages
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Interactive Maps
Races & Classes
Races
Classes
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Spells & Items
Spells
Wizard
Priest
Psionic
Cantrips
Cantrips (Wizard)
Orisons (Priest)
Psionic Enhancements
Wizard
Priest
Other
Quest Spells
Nonweapon Proficiencies
Magic Items
Encyclopedia Magica
Random Tables
Monsters
List of Monsters
List of Gods & Avatars
Books
Core
Player's Handbook
Dungeon Master Guide
Monstrous Manual
Option Series
PO: Combat & Tactics
PO: Skills & Powers
PO: Spells & Magic
DMO: High-Level Campaigns
CO: Council of Wyrms
Rules Supplements
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Tome of Magic
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in:
Player's Handbook
Ch 4 (PHB)
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Player's Handbook
Ch 4: Alignment
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Alignment
Law, Neutrality, and Chaos
Good, Neutrality, and Evil
Alignment Combinations
Non-Aligned Creatures
Playing the Character's Alignment
Changing Alignment
Ch 4: Alignment
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Alignment
Law, Neutrality, and Chaos
Good, Neutrality, and Evil
Alignment Combinations
Non-Aligned Creatures
Playing the Character's Alignment
Changing Alignment
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Ch 1: Player Character Ability Scores
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Ch 2: Player Character Races
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Ch 3: Player Character Classes
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Ch 4: Alignment
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Ch 5: Proficiencies
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Ch 6: Money and Equipment
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Ch 7: Magic
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Ch 8: Experience
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Ch 9: Combat
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Ch 10: Treasure
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Ch 11: Encounters
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Ch 12: NPCs
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Ch 13: Vision and Light
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Ch 14: Time and Movement
Appendix
Appendix 1: Spell Lists
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Appendix 2: Notes on Spells
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Appendix 3: Wizard Spells
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