Chapter 4: Combat Rules[]
- New Combat Rules
- Weapon Proficiency Slots
- Fighting Styles
- Single-Weapon Style
- Two-Hander Style
- Weapon and Shield Style
- Two-Weapon Style
- Sample Style Specialization
- Melee Maneuvers
- Called Shots · Striking a Specific Body Part · Smashing Something Being Held · Bypassing Armor · Special Results · Disarm · Thrown-Weapon and Missile Disarms · Expert Disarms · Grab · Grabbing a Person · Grabbing a Monster · Hold Attack · Characters with Multiple Attacks · Parry · Choice of Parries · Polearm Parries · Missile Weapon Parries · Parrying from the DMG · Pin · Pull/Trip · Use of Polearms · Sap · Shield-Punch · Shield-Rush · Strike/Thrust · Surprise and Flash Maneuvers · Don't Say No; Determine Difficulty · Maneuvers in the Campaign
- Specializing With Punching and Wrestling
- Hit Locations
- Recovery
- Combat Conditions
- Mounted Combat
- Tournaments
- When to End Combat
- Notes on the Combat Sequence
- Tactics
- The Combat Sheet
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