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Advanced Dungeons & Dragons 2nd Edition Wiki
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in:
Player's Option: Combat & Tactics
Ch 3 (POCT)
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Player's Option: Combat & Tactics
Chapter 3: The Battlefield
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The Battlefield
Does This Belong in My Campaign?
Battlefields
The Four Basic Battlefields
Battlefield Characteristics
Terrain Types
Generating a Battlefield
Step One: Scale
Step Two: Topography
Step Three: Ground Cover and Water
Step Four: Obstacles
Step Five: Putting It All Together
Fighting in Unusual Conditions
Limited Visibility
Water
Climbing
Aerial Combat
Combat on Other Planes
The Effects of Magic on the Battlefield
Wizard Spells
Priest Spells
Magical Items
Ch 3: The Battlefield
[
]
The Battlefield
Does This Belong in My Campaign?
Battlefields
The Four Basic Battlefields
Dungeons or Caves
Town or Building
Outside
Castles or Fortifications
Battlefield Characteristics
Encounter Range
Lines of Fire
Cover and Concealment
Footing
Obstacles
Unusual Materials or Hazards
Terrain Types
Badlands
Caves
Desert
Fields or Farmland
Forest, Heavy or Jungle
Forest, Light
Hills
Marsh
Mountains
Plains
Ships
Swamp
Taverns
Town Streets
Generating a Battlefield
Step One: Scale
Step Two: Topography
Flat
Hilly
Broken
Slopes and Escarpments
Step Three: Ground Cover and Water
Clear
Thickets
Light Woods
Heavy Woods
Clear
Bog
Stream
Pond
Step Four: Obstacles
Step Five: Putting It All Together
Fighting in Unusual Conditions
Limited Visibility
Moonlight or Moderate Fog or Rain
Starlight or Dense Fog or Heavy Rain
Total Darkness
Water
Weapon Restrictions
Vision
Movement
Fighting Underwater Monsters From the Surface
Climbing
Movement
Fighting
Fighting Flying Creatures
Aerial Combat
Initiative
Threatening
Movement
Attacks from Below
Attacks from Above
Unseating a Rider
Combat on Other Planes
Astral Combat
Ethereal Combat
The Effects of Magic on the Battlefield
Wizard Spells
Priest Spells
Magical Items
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Player's Option: Combat & Tactics
Chapters
Ch 1: Player's Option Combat System
·
Ch 2: Combat Options
·
Ch 3: The Battlefield
·
Ch 4: Weapon Specialization and Mastery
·
Ch 5: Unarmed Combat
·
Ch 6: Critical Hits
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Ch 7: Weapons & Armor
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Ch 8: Siege Warfare
·
Ch 9: Monsters
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