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PO: Combat & Tactics
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Dungeon Master Guide
Ch 3 (DMG)
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Dungeon Master Guide
Ch 3: Player Character Classes
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Player Character Classes
Class, Level, and the Common Man
0-Level Characters
Adventures and Society
Fighters
·
Paladins
·
Rangers
·
Wizards
·
Priests
·
Thieves
·
Bards
Character Classes in Your Campaign
High-Level Characters
Defining "High-Level"
Changing Campaign Styles
Above 20th Level
Beginning Character Levels
Mixing New and Old Characters
Pre-Rolled Characters
Creating New Character Classes
(Optional Rule)
Ch 3: Player Character Classes
[
]
Player Character Classes
Class, Level, and the Common Man
0-Level Characters
Adventures and Society
Fighters
·
Paladins
·
Rangers
·
Wizards
·
Priests
·
Thieves
·
Bards
Character Classes in Your Campaign
High-Level Characters
Defining "High-Level"
Changing Campaign Styles
Above 20th Level
Beginning Character Levels
Mixing New and Old Characters
Pre-Rolled Characters
Creating New Character Classes (Optional Rule)
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Advanced Dungeons & Dragons 2nd Edition Wiki
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PO:CT
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PO:SP
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PO:SM
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DM:HLC
Dungeon Master Guide
Chapters
Ch 1: Player Character Ability Scores
·
Ch 2: Player Character Races
·
Ch 3: Player Character Classes
·
Ch 4: Alignment
·
Ch 5: Proficiencies
·
Ch 6: Money and Equipment
·
Ch 7: Magic
·
Ch 8: Experience
·
Ch 9: Combat
·
Ch 10: Treasure and Magical Items
·
Ch 11: Encounters
·
Ch 12: NPCs
·
Ch 13: Vision and Light
·
Ch 14: Time and Movement
·
Ch 15: A DM's Miscellany
Appendix
Appendix 1: Treasure Tables
·
Appendix 2: Magical Item Tables
·
Appendix 3: Magical Item Descriptions
Other
DMG Tables List