Chapter 2: Creating New Schools[]
- Creating New Schools
- The Basics of Creating Schools
- Type of Magic
- Priests vs Wizards
- Categories of Effects
- Defining the Effects of a New School
- How It All Works
- Name of the School
- Name of the Specialist
- Spells
- Basic Spells
- Adapting Existing Spells
- Ideas for New Spells
- Checking for Duplication
- Checking for Play Balance
- Determining Effects and Levels
- Casting Times
- Components
- Allowed Races
- Ability Requirements Clothing
- Experience Levels and Spell Progression
- Hit Points
- Languages
- Oppositional Schools
- Ethos