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Advanced Dungeons & Dragons 2nd Edition Wiki
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in:
Player's Option: Combat & Tactics
Ch 1 (POCT)
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Player's Option: Combat & Tactics
Chapter 1: Player's Option Combat System
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Player's Option Combat System
The Battle Map
Scale
The Combat Round
Combat Status
Clear
·
Threatened
Grappled
·
Attacks of Opportunity
Movement
Opening the Battle
The Five Basic Steps of Every Combat Round
Initiative
Combat Actions
Ending the Combat Round
Special Combat Conditions
Example of Combat
Ch 1: Player's Option™ Combat System
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Player's Option Combat System
Does This Belong in My Campaign?
The Battle Map
Figures and Facing
Scale
Melee Scale
Range
Weapons
Monsters
Missile Scale
Switching Scale
Combined Scale
The Combat Round
Combat Rounds and Game Time
Spell Durations
Combat Status
Clear
Threatened
Unusual Monsters and Threatening
Grappled
Attacks of Opportunity
Movement
Base Movement
Exceptional Abilities and Movement
Strength
Dexterity
Encumbrance
Simplified Encumbrance
Opening the Battle
Surprise
Encounter Distance
Setup
The Five Basic Steps of Every Combat Round
Step One: Monster Action Determination
Step Two: Player Action Declaration
Step Three: Initiative
Step Four: Resolution of Actions
Step Five: End of Round Resolution
Initiative
The Initiative Roll
Base Initiative
Weapon Speeds
Critical Events
Combat Actions
Combat Actions and Movement
No-Move Actions
Half-Move Actions
Full-move Actions
Movement and Initiative
Combat Movement on the Battle Map
Moving Through Other Figures in Combat
Overruns
Choosing an Action
The Actions
Attack
Cast a Spell
Charge
Cover
Fire/Throw Missiles
Guard
Move
Parry
Run
Sprint
Unarmed Combat
Use A Magical Item
Withdraw
Ending the Combat Round
Retreats
Fatigue
Keeping Track of Fatigue
Effects of Fatigue
Recovering from Fatigue
Effects of Force Marching on Fatigue
Morale
Informal Morale Checks
Formal Morale Checks
Failing a Morale Check
Status
Special Combat Conditions
Standard and Optional AD&D Rules
Movement and Footing
Cover and Concealment
Mounts
Rear or Flank Attacks
Sitting, Kneeling, and Lying Prone
Damage and Dying
Weapon Type vs. Armor Type
Firing Into a Melee
Additional Rules
Higher Ground
Knockdowns
Critical Hits
The Gray Areas
Example of Combat
Round One
Round Two
Round Three
Round Four
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Player's Option: Combat & Tactics
Chapters
Ch 1: Player's Option Combat System
·
Ch 2: Combat Options
·
Ch 3: The Battlefield
·
Ch 4: Weapon Specialization and Mastery
·
Ch 5: Unarmed Combat
·
Ch 6: Critical Hits
·
Ch 7: Weapons & Armor
·
Ch 8: Siege Warfare
·
Ch 9: Monsters
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