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Advanced Dungeons & Dragons 2nd Edition Wiki
15,430
pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Races & Classes
Races
Classes
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Spells & Items
Spells
Wizard
Priest
Psionic
Cantrips
Cantrips (Wizard)
Orisons (Priest)
Psionic Enhancements
Wizard
Priest
Other
Quest Spells
Nonweapon Proficiencies
Magic Items
Encyclopedia Magica
Magical Item Tables (DMG)
Magic Item Tables (TOM)
Twelve New Magical Items (CWH)
Monsters
List of Monsters
Books
Core
Player's Handbook
Dungeon Master Guide
Monstrous Manual
Option Series
PO: Combat & Tactics
PO: Skills & Powers
PO: Spells & Magic
DMO: High-Level Campaigns
CO: Council of Wyrms
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Tome of Magic
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in:
Player's Handbook
Ch 14 (PHB)
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Player's Handbook
Ch14 Time and Movement
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Time and Movement
Movement
Jogging and Running (Optional Rule)
Cross Country Movement
Swimming
Holding Your Breath
Climbing
Calculating Success
Climbing Rates
Types of Surfaces
Actions While Climbing
Climbing Tools
Getting Down
Climbing Tables
Ch 14: Time and Movement
[
]
Time and Movement
Movement
Jogging and Running (Optional Rule)
Cross Country Movement
Swimming
Holding Your Breath
Climbing
Calculating Success
Climbing Rates
Types of Surfaces
Actions While Climbing
Climbing Tools
Getting Down
Table 65: Base Climbing Success Rates
Table 66: Climbing Modifiers
Table 67: Rates of Climbing
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Advanced Dungeons & Dragons 2nd Edition Wiki
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DM:HLC
Player's Handbook
Chapters
Ch 1: Player Character Ability Scores
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Ch 2: Player Character Races
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Ch 3: Player Character Classes
·
Ch 4: Alignment
·
Ch 5: Proficiencies
·
Ch 6: Money and Equipment
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Ch 7: Magic
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Ch 8: Experience
·
Ch 9: Combat
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Ch 10: Treasure
·
Ch 11: Encounters
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Ch 12: NPCs
·
Ch 13: Vision and Light
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Ch 14: Time and Movement
Appendix
Appendix 1: Spell Lists
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Appendix 2: Notes on Spells
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Appendix 3: Wizard Spells
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Appendix 4: Priest Spells
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Appendix 5: Wizard Spells by School
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Appendix 6: Priest Spells by Sphere
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Appendix 7: Spell Index
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