Advanced Dungeons & Dragons 2nd Edition Wiki
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See also Casting Spells Underwater (OSS).

Assuming that the wizard can find a way to breathe underwater for extended periods (such as a water breathing spell or potion), most of his spells will function normally underwater, with identical casting times, ranges, components, and effects. There are, however, a number of exceptions, detailed below. Rather than being frustrated by these changes, the wise wizard will study them carefully and use them to his advantage

Spells That Are Ineffective Underwater[]

The following spells cannot be cast or will not function underwater. All spells are from the Player's Handbook except those labelled NS (for New Spell) which are found in Chapter 8 of this book. Spells marked with an asterisk ( * ) will function normally when cast within the bounds of an airy water spell.

1st Level[]

2nd Level[]

3rd Level[]

4th Level[]

5th Level[]

6th Level[]

7th Level[]

delayed blast fireball

8th Level[]

incendiary cloud

9th Level[]

meteor swarm

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