- See also Casting Spells Underwater (OSS).
Assuming that the wizard can find a way to breathe underwater for extended periods (such as a water breathing spell or potion), most of his spells will function normally underwater, with identical casting times, ranges, components, and effects. There are, however, a number of exceptions, detailed below. Rather than being frustrated by these changes, the wise wizard will study them carefully and use them to his advantage
Spells That Are Ineffective Underwater[]
The following spells cannot be cast or will not function underwater. All spells are from the Player's Handbook except those labelled NS (for New Spell) which are found in Chapter 8 of this book. Spells marked with an asterisk ( * ) will function normally when cast within the bounds of an airy water spell.
1st Level[]
2nd Level[]
3rd Level[]
4th Level[]
- fire aura (NS)
- fire charm
- fire shield* (only the flame shield version of this spell is forbidden; the chill shield version functions normally)
- fire trap
- shout*
- solid fog*
- wall of fire
- wind breath (NS)