Wizard's Spell Compendium |
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How to Use This Book · Starting Spellbooks · Spell Frequency · How New Spells are Acquired · Icons (WSC) |
Spells |
Vol 1: Spell List A-D · Vol 2: Spell List E-Mn · Vol 3: Spell List Mo-Sp · Vol 4: Spell List Sq-Z Vol 1-4 Merged: Spell List A-Z |
Appendices |
Cantrips · Psionic Enchantments Chronomancy: DM Notes · Lichdom · The Mythal · Paths of Power |
Spell Lists |
General Mage Spell List Schools of Philosophy Spell List Schools of Effect Spell List Schools of Thaumaturgy Lists World-Specific Lists Spell List By Wizard Specialty Spell Lists By Race |
This section contains the details of the 1st Edition cantrip spells. In the 2nd Edition, this whole rule system was replaced by a single 1st-level spell that allows a wizard to cast as many different minor effects as desired within a long period of time (8 hours). The 1st Edition cantrips are presented here as examples of what a wizard might do with the 2nd Edition cantrip spell. In the 1st Edition rules, a segment was 1/10th of a round. These cantrips were originally published in Unearthed Arcana.
Cantrips are minor spells learned by apprentice wizards during their long, rigorous, and tedious training for the craft of magic-use. An aspiring wizard can use one cantrip per day as a 0-level neophyte (-2,000 XP to -1,001 XP), two cantrips per day as a 0-level initiate (-1,000 to -501), and three cantrips per day as a 0-level apprentice (-500 to -1). Cantrips are memorized just as are higher-level spells.
Most cantrips are simple little spells of no great effect. When the individual becomes a 1st-level wizard, these small magics are usually discarded in favor of the more powerful spells then available. However, a wizard may choose to retain up to four cantrips in place of one 1st-level spell. This assumes that the wizard has, in fact, retained his or her book of cantrips—a tome as large as a good-sized book of higher-level spells.
All cantrips are 0 level, have a 10-yard range, have a generally small area of effect. They require only soft, simple verbal and somatic components, and are cast in a very short time ( to 1⁄10 segment). They manifest as a brief burst of magic that quickly fades, leaving at most a minor physical change that persists until altered by time or labor. Only cantrips that involve living creatures allow any saving throw. Also, cantrips do not generally break states of extreme concentration (such as when casting a spell). The effects of cantrips, and the people and items affected by them, radiate a very faint magical aura that lasts for no more than a turn once the magic fades. 1⁄2
Cantrips are grouped according to general effect or purpose into seven categories: useful, reversed, legerdemain, person-affecting, personal, and haunting-sound—the last, available only to illusionists, is the group of minor illusion cantrips (marked “*”). Any wizard might know cantrips in any of the first six categories, unless barred by specialty oppositions. There is a special section on cantrips from the Forgotten Realms setting; these are denoted on the list as very rare cantrips (italicized).
Casting Cantrips in 1st Edition Campaigns[]
Cantrips are cast the same way that spells are cast. Up to two cantrips can be cast during any round by a single wizard or apprentice. Furthermore, the moment of casting in the round of casting is dependent on the usual fee-tots: surprise, initiative, and so on. After the first of the two cantrips is cast, the wizard player rolls a four-sided die to determine how many segments later be or she can cast the second cantrip (if so desired). It is not possible to cast both a spell and a cantrip during the same round, no matter how short the casting times are.
Researching or Finding Cantrips[]
Beginning with 2nd Edition, cantrip effects are usually created on the spot by the wizard; thus, no research is necessary. However, some cantrip effects might be made available through the discovery of ancient tomes. A wizard who finds a cantrip in such a tome must study the pages describing it for at least a week before being able to cast it successfully. If the 1st Edition rules are used, or if the DM allows characters to develop special variations that: only they can cast, then a cantrip is assumed to be one-half level for the purpose of research.
- FORGOTTERN REALMS cantrips are in italics.
- Illusion cantrips are marked with an asterisk (*).
Name | Catagory | School |
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Chill (Cantrip) | Useful | Evocation |
Clean (Cantrip) | Useful | Abjuration |
Cut (Cantrip) | Useful | Alteration |
Color (Cantrip) | Useful | Evocation |
Dampen (Cantrip) | Useful | Evocation |
Dry (Cantrip) | Useful | Abjuration |
Dust (Cantrip) | Useful | Abjuration |
Exterminate (Cantrip) | Useful | Abjuration |
Flavor (Cantrip) | Useful | Enchantment |
Freshen (Cantrip) | Useful | Enchantment |
Gallop (Cantrip) | Useful | Alteration |
Gather (Cantrip) | Useful | Alteration |
Polish (Cantrip) | Useful | Alteration |
Salt (Cantrip) | Useful | Evocation |
Shine (Cantrip) | Useful | Alteration |
Spice (Cantrip) | Useful | Evocation |
Sprout (Cantrip) | Useful | Evocation |
Stitch (Cantrip) | Useful | Alteration |
Sweeten (Cantrip) | Useful | Evocation |
Tie (Cantrip) | Useful | Alteration |
Warm (Cantrip) | Useful | Evocation |
Wrap (Cantrip) | Useful | Alteration |
Curdle (Cantrip) | Reversed | Enchantment |
Dirty (Cantrip) | Reversed | Evocation |
Dusty (Cantrip) | Reversed | Evocation |
Hairy (Cantrip) | Reversed | Alteration |
Knot (Cantrip) | Reversed | Alteration |
Ravel (Cantrip) | Reversed | Alteration |
Scorch (Cantrip) | Reversed | Alteration |
Sour (Cantrip) | Reversed | Evocation |
Spill (Cantrip) | Reversed | Alteration |
Tangle (Cantrip) | Reversed | Alteration |
Tarnish (Cantrip) | Reversed | Alteration |
Untie (Cantrip) | Reversed | Alteration |
Wilt (Cantrip) | Reversed | Enchantment |
Change (Cantrip) | Legerdemain | Alteration |
Distract (Cantrip) | Legerdemain | Enchantment |
Hide (Cantrip) | Legerdemain | Illusion |
Mute (Cantrip) | Legerdemain | Alteration |
Palm (Cantrip) | Legerdemain | Illusion |
Present (Cantrip) | Legerdemain | Alteration |
Belch (Cantrip) | Person-Affecting | Evocation |
Blink (Cantrip) | Person-Affecting | Evocation |
Cough (Cantrip) | Person-Affecting | Evocation |
Giggle (Cantrip) | Person-Affecting | Charm |
Listen (Cantrip) | Person-Affecting | Alteration |
Nod (Cantrip) | Person-Affecting | Evocation |
Scratch (Cantrip) | Person-Affecting | Evocation |
Snatch (Cantrip) | Person-Affecting | Evocation |
Sneeze (Cantrip) | Person-Affecting | Evocation |
Sting (Cantrip) | Person-Affecting | Alteration |
Twitch (Cantrip) | Person-Affecting | Evocation |
Wink (Cantrip) | Person-Affecting | Enchantment |
Yawn (Cantrip) | Person-Affecting | Evocation |
Bee (Cantrip) | Personal Cantrips | Conjuration/Summoning |
Bluelight (Cantrip) | Personal Cantrips | Conjuration |
Bug (Cantrip) | Personal Cantrips | Conjuration/Summoning |
Catfeet (Cantrip) | Personal Cantrips | Alteration |
Firefinger (Cantrip) | Personal Cantrips | Alteration |
Gnats (Cantrip) | Personal Cantrips | Conjuration/Summoning |
Mouse (Cantrip) | Personal Cantrips | Conjuration/Summoning |
Smokepuff (Cantrip) | Personal Cantrips | Evocation |
Spark (Cantrip) | Personal Cantrips | Evocation |
Spider (Cantrip) | Personal Cantrips | Conjuration/Summoning |
Tweak (Cantrip) | Personal Cantrips | Conjuration |
Unlock (Cantrip) | Personal Cantrips | Conjuration/Summoning |
Creak (Cantrip) | Haunting Cantrips | Evocation |
Footfall (Cantrip) | Haunting Cantrips | Illusion |
Groan (Cantrip) | Haunting Cantrips | Illusion |
Horn (Cantrip) | Haunting Cantrips | Evocation |
Moan (Cantrip) | Haunting Cantrips | Illusion |
Rattle (Cantrip) | Haunting Cantrips | Illusion |
Tap (Cantrip) | Haunting Cantrips | Evocation |
Thump (Cantrip) | Haunting Cantrips | Illusion |
Whistle (Cantrip) | Haunting Cantrips | Evocation |
Colored Lights (Cantrip)* | Minor Illusion Cantrips | Alteration |
Dim (Cantrip)* | Minor Illusion Cantrips | Alteration |
Haze (Cantrip)* | Minor Illusion Cantrips | Alteration |
Mask (Cantrip)* | Minor Illusion Cantrips | Illusion |
Mirage (Cantrip)* | Minor Illusion Cantrips | Illusion |
Noise (Cantrip)* | Minor Illusion Cantrips | Illusion |
Rainbow (Cantrip)* | Minor Illusion Cantrips | Alteration |
Two-D'lusion (Cantrip)* | Minor Illusion Cantrips | Illusion |
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