Chapter 1: Logistics of Play[]
Chapter 2: Styles of Play[]
Chapter 3: Pacing and Theatrics[]
- Pacing and Theatrics
- Pacing the Play
- Building a Dramatic Environment
- Suspenseful Disinformation
- Funny-Ha-Ha
- DMing in Full Color
- Make Encounters Dramatic
- Ban Gamespeak
- When Rules Get in the Way
- Character Mortality
- Fudging or Constructive Cheating
Chapter 4: Uses of Judgment[]
- Uses of Judgment
- To Interpret the Law
- Leaving the Rules Behind
- Danger! Danger!
- Presuming They are Heroes
- When Reason Fails
- Rules Lawyers
- Player "Personalities"
- Off Nights
- Intra-party Treachery and Backstabbing
- Player Feuds
- Pettiness
- Me-Against-Them Mentality
- Experts
- Know-it-alls
- When Players Cheat
- When DMs Cheat
- Rudeness
- When Nature Calls
- Shut Up, You're Dead
- Never Say Impossible
- Overdone Independent Action
- "No, wait, I change my mind."
- Gaming Too Often
- Insufficient Players
- The Too-big Party
- DM Burnout
Chapter 5: Creating the Campaign[]
Chapter 6: Creating the World[]
- Creating the World
- A Big Job Made Easy
- Getting Started
- Campaign Overview
- Realism versus Fantasy
- World Building
- Zooming in for Detail
- Filling up on Flora & Fauna
- Populations
- A Walk through History
- Behold the Works of Man
- Social Structure
- Mythology and the World
- Fantasy
- Afterthoughts: Using Other Sources
Chapter 7: Maps and Map Making[]
- Maps and Map Making
- Basic Mapping Considerations
- Tools of the Trade
- What Makes a Good Map?
- Map Types
- Mapping Scales
- Maps without Grids
- Mapping Symbols
- Using Color
- Simple Maps—Orthographic Mapping
- Perspective Mapping
- Tips & Tricks
- Mapping with Authority
Chapter 8: Creating the Adventure[]
Chapter 9: Making NPCs Live[]
- Making NPCs Live
- Where to Start
- Creating Character
- Portraying the Character
- Believability
- Acting at the Table
- Presenting Special Character Types
- Improvisation on the Fly
- Going for the Funny Bone
Chapter 10: Dungeon Settings[]
Chapter 11: The Dungeon Campaign[]
- The Dungeon Campaign
- The Psychological Environment
- The Physical Environment
- Cave-Ins · Darkness · Flooding · Oxygen · Fires · Noxious Gases · Toxic Gases · Explosive Gases · Low Temperature · High Temperature · Line of Sight · Loadstone