Section One: The Rules of Dragons[]
Chapter One: Creating Characters[]
- The Ability Scores
- Player Character Races
- Races of Io's Blood Isles
- Dragonkind
- Kindred
- Half-Dragons
- Hit Dice and Hit Points
- Dragon Saving Throws
- Groups, Classes, and Kits
- Random Hatchling Selection
- Alignment
- Experience and Advancement
Chapter Two: Proficiencies and Abilities[]
- Proficiencies and Abilities
- Dragon Proficiencies
- Special and Innate Abilities
- Spells
- Half-Dragon Abilities
Chapter Three: Dragon Kits[]
Chapter Four: Draconic Combat[]
Section Two: A Dragon Campaign[]
Chapter Five: Io's Blood Isles[]
Chapter Five: Io's Blood Isles[]
Chapter Six: The Council of Wyrms[]
- The Council of Wyrms
- The Code of the Council
- Council Members
- The Aerie and All Clans Isle
- The Council Custodians
- Summoning the Council
- Council Protocol
- The Council in Game Play
Chapter Seven: Dragonkind[]
- Dragonkind
- Time and Dragons
- Hoards and Dragon Sleep
- Mating
- Aging, Death, and Beyond
- Rogue Dragons
- Religion and the Dragon Gods
- Dragons and Magic
Chapter Eight: Campaign Rules[]
Section Three: Dragon Adventures[]
- Adventure One: Not the Draca
- Adventure Two: Color Blind
- Adventure Three: The Terrible Alliance
- Adventure Four: Stolen Hoards
Appendix[]
- Dragon Slayers
- Slayer Mage Kit
- Dragon Sage Kit
- Undead Dragon Slayer
- Random Spell Generators
- Misc. Tables
- Encounter Tables
- Record Sheets
- Io's Blood Island Chain Map
- List of Tables
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