Advanced Dungeons & Dragons 2nd Edition Wiki

When this spell is employed, the wizard can command any non-living ropelike object, including string, yarn, cord, line, rope, or even a cable.

The spell affects 50 feet of normal rope (one-inch diameter), plus five feet per caster level.

This length is reduced by 50% for every additional inch of thickness and increases by 50% for each 1/2 inch less.

The possible commands are Coil (form a neat, coiled stack), Coil & Knot, Loop, Loop & Knot, Tie & Knot, and the reverses of all of the above (Uncoil, etc.).

One command can be given each round.

The rope can only enwrap a creature or an object within onefoot of it - it does not snake outward - so it must be thrown or hurled near the intended target. Note that the rope itself, and any knots tied in it, are not magical. A typical rope might be AC 6 and take 4 points of slashing damage before breaking.

The rope does not inflict damage of any type, but it can be used as a trip line or to entangle a single opponent who fails a saving throw vs. spell.