- For other Beholder & Beholder-kin, see Beholder & Beholder-kin.
- For other Undead, see Undead.
Gas Spore | Crawler | Patroller | |
---|---|---|---|
Intelligence: | Non (0) | Animal (1) | Non (0) |
Alignment: | Neutral | Neutral | Neutral |
No. Appearing: | 1-3 | 1-20 | 1 |
Armor Class: | 9 | 2 (0) | 4 |
Movement: | 3 | 15 | 12 |
Hit Dice: | hp 1 | 4 | 8+8 |
THAC0: | 20 | 17 | 13 |
No. of Attacks: | 1 | 2 | 2 |
Damage/Attack: | Special (see below) | 2d4 | 5-8/5-8 (1d4+4/1d4+4) or by weapon +8 |
Special Attacks: | See below | Poison | Nil |
Special Defenses: | See below | Nil | Regeneration |
Magic Resistance: | Nil | Nil | Nil |
Size: | Medium (4'-6' diameter) | Large (30' long) | Large (81) |
Morale: | Average (8) | Average (10) | Fearless (20) |
XP Value: | 120 | 270 | 975 |
Gas Spore[]
A victim touched by a gas spore is in serious danger; as mentioned, if he does not have a cure disease spell cast upon him within a day, he will die. At that time, 2d4 gas spores will emerge from his body; they will inflate within one turn and begin to look for mammalian victims.
Any damage done to a gas spore will cause it to explode; every creature within a 20-foot radius suffers 6d6 points of damage (3d6 if they succeed in a saving throw vs. wands). Fortunately, this damage does not infect all victims within the 20-foot radius with the gas spore rhizomes.
Fighting the Gas Spore[]
The best way to deal with gas spores is to shoot them from distances of 20 feet or more, and to remember that the detonation of a gas spore far away could set off the explosion of gas spores closer to the attacker.
Crawler Director Mount[]
A crawler resembles a cross between a centipede and a spider. It has 4 Hit Dice. It has 10 legs, two pairs of frontal antennae, and two fighting spider fangs that can be used for separate stabbing attacks causing 2d4 points of damage each. Victims who fail to roll successful saving throws vs. poison are paralyzed for 1d4 rounds. Crawlers are omnivores that prefer to eat smaller creatures. Unmounted, they may roll into a ball to gain an AC of 0. They have cutting mandibles beneath their front fangs.
Fighting the Crawler[]
The crawler's fangs inject poison in addition to doing damage. Victims must make a saving throw vs. poison or be paralyzed for Id4 rounds.
Crawlers can curl up into a protective ball; when in this state, they may not attack, but are at AC 0.
Patroller Beholder Mount[]
Fighting the Patroller[]
Patrollers possess the trollish ability to regenerate; starting three combat rounds after having first been injured, they regenerate 3 hit points per round until healed. If damaged below 0 hit points, they collapse until they regenerate up to a positive number of hit points, at which they can be controlled to fight again.
A combined beholder mage/patroller is treated as one monster with three attacks per round; one attack will be a beholder mage spell, and the other two will be patroller attacks.