This chapter details the useful and interesting equipment available for purchase at most bazaars in Zakhara. Many items that are common in other lands are rarities here, while items that are curiosities elsewhere are often commonplace in the Land of Fate.
Each item listed in this chapter has three prices. "A" stands for asking price, where negotiations begin. "N" is the normal price, while "B" is the bargain price. Only merchant-rogues (members of a thief kit) and characters with the haggling proficiency can obtain equipment at bargain rates.
As noted in Chapter 4, haggling is optional; if the DM doesn't allow this proficiency in the campaign, then all characters except merchant-rogues must purchase items at the normal price. Similarly, a DM may decide to prohibit haggling and bargaining in all but a few cases. In this way, for example, a Dungeon Master can decrease the time spent equipping an adventuring party at the start of the campaign.
Prices are given in standard AD&D® game currency: copper, silver, and gold. Electrum and platinum pieces are not commonly available in the Land of Fate. If a character has these unusual coins, they'll yield the exchange rates shown in Chapter 6 of the Player's Handbook. In the Land of Fate, copper pieces are commonly called bits, silver pieces are dirham, and gold pieces are dinars.
Items that are indigenous to the Land of Fate (and therefore new to foreigners) are detailed after the price lists.
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