- For other Baatezu (Devils), see Baatezu.
- For other Avatars, see List of Gods & Avatars.
Asmodeus's serpentine body lies at the bottom of the Serpent‘s Coil. Since his true form is hundreds of miles long, he cannot interact with his servants without the use of avatars. Normally, gods use avatars to travel to the Prime Material Plane, projecting a piece of their divine essence to take care of important matters personally Asmodeus uses this same ability to control Hell. When he needs to discipline Baalzebul, he sends an avatar. When he meets with the Dark Eight in Nessus, the pit fiends are really dealing with an avatar.
As a greater god, Asmodeus can maintain up to ten avatars at once. This allows him to have a piece of himself on every layer of Hell if he needs to, with one to spare. Because of his unique condition in Nessus, he can only send one avatar to the Prime Material Plane. If he does so, he cannot maintain any other avatars at the same time. As a result, he usually operates on the Prime Material Plane through others.
Asmodeus's avatars take the form of giant humanoid of unmistakable charisma. With a reddish cast to his skin and two discrete horns jutting from his head, Asmodeus is nonetheless handsome of face and arresting of presence. His beard is always impeccably trimmed, and he wears clothes of the finest cut. His avatars all carry a ruby rod, a badge of office that inspires instant obedience from any devil.
Combat[]
Special Attacks: The avatar of Asmodeus radiates awe up to 120 feet. Anyone seeing him must make a saving throw vs. spell at 4 to be able to attack him without being attacked first. The avatar can gate in one greater or two lesser devils each round automatically In addition to his normal spells, he can cast the following cleric spells once per day: symbol of pain, symbol of persuasion, symbol of hopelessness, and unholy word.
The Rod of Asmodeus is made of pure ruby and glows with a n inner light. The rod can be wielded in melee combat, inflicting 2d8+13 poinb of damage. It also ads as a rod of absorption that can absorb up to 25 spell levels per day Finally, the rod can cast the spells acidic blast, cone of cold, and lightning bolt at wiU, as if cast by a 25th-level wizard.
Special Defenses: The avatar is immune to all spells of lower than 4th level, as well as poison, paralyzation, petrification, death magic, Illusion/Phantasm spells, and mind-controlling abilities of all kinds. He can only be hit by weapons of +4 or better enchantment