Advanced Dungeons & Dragons 2nd Edition Wiki
For other Elves, see Elf (disambiguation).

Can exceed the level limits for the allowable classes if they have high prime requisite scores (DMG Table 8).

  • Half-sea-elves gain the ability to breathe water as well as air at birth.
  • The character is raised in either the human or sea elf culture that spawned it. Thus, the character reacts either as a human or as a sea elf.
  • Their submerged eyesight is only half as effective as a normal sea elf, though they can withstand greater depths due to their sturdier half-human bodies (750- foot limit).
  • Sea half-elves take only one month, rather than three, to acclimate fully to undersea life (speech, combat, movement, etc) if this is not the habitat in which they grew up.
  • Same class choices and caps as a standard half-elf, except there is no option of being a druid.
  • In ability and game statistics, treat these as standard half-elves with all adjustments as noted above and as needed for undersea.

Special Traits:

  • 30% resistance to sleep and all charm related spells.
  • Finding Secret/Concealed doors:
    • Passively finding a secret door: one-in-six chance
    • Searching for a secret door: one-in-three chance
    • Searching for a concealed portal: One-in-two chance
Racial Adjustment for Thieves
PP OL F/RT MS HS DN CW RL
+10% +5%