This system of generating wild talents replaces the wild talent tables contained in The Complete Psionics Handbook.
To determine your character's wild talent, roll on Table I with a 1d100. This will indicate which discipline your character's wild talent is in. Then make a second 1d100 roll on the indicated table. ^our character may receive a bonus prerequisite power for the talent indicated; these are marked by an asterisk (*). A character may only roll three talents, but there is no limit to the total number of powers—talents requiring prerequisites could give the character as many as seven discrete powers.
Table I: Wild Disciplines
Roll
Discipline
Table
01-16
Clairsentience
II
17-35
Psychokinesis
III
36-61
Psychometabolism
IV
62-70
Psychoportation
V
71-94
Telepathy
VI
95-00
Sciences
VII
Table II: Clairsentience
Roll
Wild Devotion
01-07
Ail-Round Vision
08-11
Bone Reading*
12-17
Combat Mind
18-25
Danger Sense
26-28
Environment
29-34
Feel Moisture
35
Feel Sound
36
Feel Light
37
Hear Light
37-44
Knew Course
44-48
Know Location
49-56
Know Direction
57-60
Poison Sense
61-64
Radial Navigation
65
See Magic
66-68
See Sound
69-70
See Ethereal
71-76
Sensitivity to Observation*
77-78
Spirit Sense
79-81
Watcher's Ward
82-87
Weather Prediction*
88-90
Choose from above
91-94
Roll twice on this table1
95-98
Roll again2
99-00
Roll again3
1 Ignore another result of 88 or better.
2 Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.
3 Roll one power on this table. Then roll on Table VII until a Clairsentient Science is indicated. Ignore additional rolls of 88 or better.
Table III: Psychokinesis
Roll
Wild Devotion
01-04
Animate Object*
05-13
Animate Shadow
14-18
Ballistic Attack*
19-21
Compact
22-29
Concentrate Water*
30-33
Control Body*
34-39
Control Flames*
40-44
Control Sound
45-49
Control Light
50-52
Control Wind*
53-54
Cryokinesis
55-57
Deflect*
58-66
Levitation*
67-69
Magnetize
70-71
Molecular Bonding
72-76
Molecular Agitation
77-80
Return Flight
81-85
Soften
86-87
Static Discharge*
88-90
Choose from above
91-94
Roll twice on this table1
95-98
Roll again2
99-00
Roll again3
1 Ignore another result of 88 or better.
2 Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.
3 Roll one power on this table. Then roll on Table VII until a Psychokinetic Science is indicated. Ignore additional rolls of 88 or better.
Table IV: Psychometabolism
Roll
Wild Devotion
01-05
Absorb Disease
06-07
Accelerate
08-09
Adrenalin Control
10
Aging
11-14
Biofeedback
15-16
Body Control
17
Body Weaponry
18-22
Body Equilibrium
23
Carapace
24-28
Catfall
29-30
Cause Decay
31
Cause Sleep
32-39
Cell Adjustment
40-41
Chameleon Power
42-43
Chemical Simulation
44-46
Displacement
47
Double Pain
48-49
Ectoplasmic Form
50-55
Enhanced Strength
56
Expansion
57-61
Flesh Armor
62-65
Graft Weapon
66-69
Heightened Senses
70
Immovability
71-75
Lend Health
76-77
Mind Over Body
78
Pheromone Discharge
79-80
Photosynthesis
81
Reduction
82-84
Share Strength
85-86
Spider Touch
87
Suspend Animation
88-90
Choose from above
91-94
Roll twice on this table1
95-98
Roll again2
99-00
Roll again3
1 Ignore another result of 88 or better.
2 Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.
3 Roll one power on this table. Then roll on Table VII until a Psychometabolic Science is indicated. Ignore additional rolls of 88 or better.
Table V: Psychoportation
Roll
Wild Devotion
01 05
Astral Projection
06-13
Blink
14-18
Dimension Blade*
19-26
Dimension Walk
27-37
Dimensional Door
38-40
Dream Travel
41-44
Duo-Dimension
45-49
Ethereal Traveler
50-57
Phase
58-59
Phase Object*
60-63
Pocket Dimension
64-69
Shadow Walk
70-71
Spatial Distortion
72-73
Teleport Lock*
74-77
Teleport Object*
78-81
Time Shift*
82
Time Duplicate*
83-87
Time/Space Anchor
88-90
Choose from above
91-94
Roll twice on this table1
95-98
Roll again2
99-00
Roll again3
1 Ignore another result of 88 or better.
2 Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.
3 Roll one power on this table. Then roll on Table VII until a Psychoportive Science is indicated. Ignore rolls of 88 or better.
Table VI: Telepathy
Roll
Wild Devotion
01-07
Acceptance
08
Amnesia*
09
Attraction*
10
Aversion*
11
Awe*
12-16
Conceal Thoughts
17-18
Daydream*
19-24
Empathy*
25-29
ESP*
30
False Sensory Input*
31-32
Identity Penetration*
33
Impossible Task
34-36
Incarnation Awareness
37-38
Inflict Pain*
39
Invincible Foes*
40-43
Invisibility*
44-47
Life Detection
48-51
Mind Bar
52-59
Mind Blank
60
Phobia Amplification*
61
Post-Hypnotic Suggestion*
62-64
Psychic Messenger
65
Psychic Impersonation*
66
Repugnance*
67-70
Send Thoughts*
71
Sensory Suppression*
72-75
Sight Link*
76-78
Sound Link*
79-83
Suppress Fear
84
Synaptic Static*
85
Taste Link*
86
Telempathic Projection*
87
Truthear*
88-90
Choose from above
91-94
Roll twice on this table1
95-98
Roll again2
99-00
Roll again3
1 Ignore another result of 88 or better.
2 Roll one power on this table, and then roll a second wild talent from Table I again. Ignore rolls of 88 or better.
3 Roll one power on this table. Then roll on Table VII until a Telepathic Science is indicated. Ignore rolls of 88 or better.
Table VII: Sciences
Roll
Wild Science
Clairsentient Sciences
01-02
Aura Sight
03-06
Clairaudience
07-10
Clairvoyance
11-14
Detection
15
Object Reading
16-17
Recognition
18-19
Sensitivity to Psychic Impressions
20
Choose from above
Psychokinetic Sciences
21-22
Detonate*
23-24
Disintegrate*
25-26
Kinetic Control
27
Molecular Rearrangement*
28-29
Project Force*
30-34
Telekinesis
35
Telekinetic Flight*
36
Telekinetic Barrier*
37
Choose from above
Psychometabolic Sciences
38-42
Animal Affinity
43-44
Complete Healing
45
Death Field
46
Energy Containment
47
Life Draining
48-49
Metamorphosis
50
Nerve Manipulation*
51
Poison Simulation*
52
Regenerate*
53-55
Shadow-form
56
Choose from above
Psychoportive Sciences
57-58
Banishment*
59-62
Probability Travel
63
Summon Planar Creature*
64-69
Teleport
70-71
Teleport Other*
72
Time Travel*
73
Wormhole*
74
Choose from above
Telepathic Sciences
75-77
Domination*
78-84
Ejection
85
Fate Link*
86
Hallucination*
87
Mass Domination
88-92
Mindlink*
93
Mindwipe*
94
Probe*
95
Superior Invisibility*
96
Switch Personality*
97
Choose from above
98-99
Roll again1
00
Roll twice on this table2
1 Roll one power on this table, and then roll a wild talent starting from Table I again. Ignore additional rolls on this table of 98 or better.