- See also Animate Object (Priest Spell).
The Complete Psionics Handbook[]
Inanimate objects can be "brought to life" with this devotion. The objects are not actually alive, but they move under the psionicist's control as if they were. For example, chairs may walk, trees may dance, and stones may waddle around.
The object being animated must weigh 100 pounds or less. The material being animated affects the difficulty of the task; stronger or more brittle materials are harder to animate than weak or floppy materials. Once animated, however, all materials become flexible to some extent.
Material | Ability Score Modifier |
---|---|
Cloth, paper | 0 |
Live wood, dead animal | -1 |
Dead wood | -2 |
Water | -3 |
Thin metal | -4 |
Thick metal | -5 |
Stone | -6 |
Fluid motion is not common. The animated item moves more like a puppet. Its movements are jerky and clumsy, and if the item was rigid to begin with, it makes a loud creaking, groaning, or grating sound. It can move 60 feet per round (movement rate 6), in any direction chosen by the psionicist. It can attack as a club with a THAC0 of 20.
Power Score - Animation is smooth and lifelike.
20 - No additional effect.
Player's Option: Skills & Powers[]
This power allows the user to control the movement of an otherwise inanimate object, giving it the appearance of life. For example, animate object can make chairs walk or stones dance, though objects being animated must weigh 100 pounds or less. The material the item is made of affects the difficulty of the task, as indicated below.
Material | Power's MAC |
---|---|
Cloth, paper | 7 |
Live wood, dead animal | 6 |
Dead wood, bone | 5 |
Water | 4 |
Thin metal | 3 |
Thick metal | 2 |
Stone | 1 |
Once animated, all materials become flexible to some extent, though fluid motion is uncommon. Animated items move like puppets, with jerky, clumsy motions. If the item was rigid initially, it makes loud creaking, groaning, or grating sounds as it moves. An animated item moves up to 60 feet a round (movement rate 6). It can be used to attack, acting like a club with a THAC0 of 20 and a damage score of 1d6 points.
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