This spell alters the luck of the recipient, allowing three chances to avoid bad luck. At any time within the next month of campaign time, the character's player can reroll a total three failed dice rolls, in effect getting a second chance at success. Typical rolls include: attack rolls, saving throws, system shock or resurrection survival rolls, damage rolls that inflict less than maximum damage, treasure distribution rolls, and the like. Only one reroll per event is allowed, and the creature must abide by the result, whatever it is. This protection lasts for up to a full month, but any benefit not used within that time is lost. The spell itself can be cast only once per month, lest an unspecified doom strike the caster.
Notes: Very rare spell. (Updated from Dragon magazine.)