Boldfaced spells are described in the Tome of Magic rule book. The remainder are found in the AD&D® 2nd Edition Player's Handbook.
Italicized spells are reversible.
An asterisk (*) indicates a cooperative magic spell.
A double asterisk (**) indicates a Wild Magic spell.
A[]
- Abi-Dalzim's Horrid Wilting (Wiz 8)
- Abjure (Pr 4)
- Abundance (Pr Q)
- Accelerate Healing (Pr 3)
- Acid Storm (Wiz 7)
- Adaptation (Pr 3)
- Addition (Pr 4)
- Advanced Illusion (Wiz 5)
- Aerial Servant (Pr 6)
- Affect Normal Fires (Wiz 1)
- Age Creature (Pr 6)
- Age Dragon (Pr 7)
- Age Object (Pr 5)
- Age Plant (Pr 4)
- Aid (Pr 2)
- Airboat (Wiz 8)
- Air Walk (Pr 5)
- Airy Water (Wiz 5)
- Alacrity (Wiz 3)
- Alamir's Fundamental Breakdown (Wiz 3)
- Alarm (Wiz 1)
- Alter Self (Wiz 2)
- Alternate Reality** (Wiz 3)
- Analyze Balance (Pr 1)
- Animal Friendship (Pr 1)
- Animal Growth (Pr 1)
- Animal Growth (Wiz 5)
- Animal Horde (Pr Q)
- Animal Summoning I (Pr 4)
- Animal Summoning II (Pr 5)
- Animal Summoning III (Pr 6)
- Animate Dead (Pr 3)
- Animate Dead (Wiz 5)
- Animate Object (Pr 6)
- Animate Rock (Pr 7)
- Anti-Animal Shell (Pr 6)
- Anti-Magic Shell (Wiz 6)
- Anti-Plant Shell (Pr 5)
- Antipathy-Sympathy (Wiz 8)
- Anti-Vermin Barrier (Pr 1)
- Armor (Wiz 1)
- Astral Spell (Pr 7)
- Astral Spell (Wiz 9)
- Astral Window (Pr 3)
- Atonement (Pr 5)
- Audible Glamer (Wiz 1)
- Augmentation I (Wiz 3)
- Augmentation II (Wiz 6)
- Augury (Pr 2)
- Aura of Comfort (Pr 2)
- Avoidance (Wiz 5)
B[]
- Banishment (Wiz 7)
- Barkskin (Pr 2)
- Barrier of Retention (Pr 5)
- Bigby's Clenched Fist (Wiz 8)
- Bigby's Crushing Hand (Wiz 9)
- Bigby's Forceful Hand (Wiz 6)
- Bigby's Grasping Hand (Wiz 7)
- Bigby's Interposing Hand (Wiz 5)
- Bind (Wiz 2)
- Binding (Wiz 8)
- Blade Barrier (Pr 6)
- Bless (Pr 1)
- Blessed Abundance (Pr 5)
- Blessed Warmth (Pr 4)
- Blindness (Wiz 2)
- Blink (Wiz 3)
- Bloodstone's Frightful Joining (Wiz 7)
- Bloodstone's Spectral Steed (Wiz 6)
- Blur (Wiz 2)
- Body Clock (Pr 4)
- Breath of Life (Pr 7)
- Burning Hands (Wiz 1)
C[]
- Call Lightning (Pr 3)
- Call Upon Faith (Pr 1)
- Call Woodland Beings (Pr 4)
- Calm Chaos (Pr 2)
- Caltrops (Pr 3)
- Cantrip (Wiz 1)
- Chain Contingency (Wiz 9)
- Chain Lightning (Wiz 6)
- Champion's Strength (Pr 5)
- Change Self (Wiz 1)
- Changestaff (Pr 7)
- Chant (Pr 2)
- Chaos (Wiz 5)
- Chaos Shield** (Wiz 2)
- Chaotic Combat (Pr 4)
- Chaotic Commands (Pr 5)
- Chaotic Sleep (Pr 4)
- Chariot of Sustarre (Pr 7)
- Charm Monster (Wiz 4)
- Charm Person (Wiz 1)
- Charm Person or Mammal (Pr 2)
- Charm Plants (Wiz 7)
- Chill Touch (Wiz 1)
- Choose Future (Pr 3)
- Circle of Privacy (Pr 4)
- Circle of Sunmotes (Pr Q)
- Clairaudience (Wiz 3)
- Clairvoyance (Wiz 3)
- Claws of the Umber Hulk (Wiz 6)
- Clear Path (Pr 5)
- Cloak of Bravery (Pr 4)
- Clone (Wiz 8)
- Cloudkill (Wiz 5)
- Cloud of Purification (Pr 5)
- Color Spray (Wiz 1)
- Combine* (Pr 1)
- Command (Pr 1)
- Commune (Pr 5)
- Commune With Nature (Pr 5)
- Comprehend Languages (Wiz 1)
- Compulsive Order (Pr 4)
- Cone of Cold (Wiz 5)
- Conformance (Pr Q)
- Confusion (Pr 7)
- Confusion (Wiz 4)
- Conjure Animals (Pr 6)
- Conjure Animals (Wiz 6)
- Conjure Earth Elemental (Pr 7)
- Conjure Elemental (Wiz 5)
- Conjure Fire Elemental (Pr 6)
- Conjure Spell Component (Wiz 1)
- Consequence (Pr 5)
- Contact Other Plane (Wiz 5)
- Contagion (Wiz 4)
- Contingency (Wiz 6)
- Continual Light (Pr 3)
- Continual Light (Wiz 2)
- Control Temperature, 10' Radius (Pr 4)
- Control Undead (Wiz 7)
- Control Weather (Pr 7)
- Control Weather (Wiz 6)
- Control Winds (Pr 5)
- Courage (Pr 1)
- Create Campsite (Pr 3)
- Create Food & Water (Pr 3)
- Create Holy Symbol (Pr 2)
- Create Water (Pr 1)
- Creeping Doom (Pr 7)
- Crushing Walls (Pr 6)
- Crystalbrittle (Wiz 9)
- Cure Blindness or Deafness (Pr 3)
- Cure Critical Wounds (Pr 5)
- Cure Disease (Pr 3)
- Cure Light Wounds (Pr 1)
- Cure Serious Wounds (Pr 4)
D[]
- Dancing Lights (Wiz 1)
- Darkness, 15' Radius (Wiz 2)
- Deafness (Wiz 2)
- Death Fog (Wiz 6)
- Death Spell (Wiz 6)
- Deeppockets (Wiz 2)
- Defensive Harmony (Pr 4)
- Delayed Blast Fireball (Wiz 7)
- Delude (Wiz 3)
- Demand (Wiz 8)
- Demi-Shadow Magic (Wiz 6)
- Demi-Shadow Monsters (Wiz 5)
- Detect Charm (Pr 2)
- Detect Evil (Pr 1)
- Detect Evil (Wiz 2)
- Detect Invisibility (Wiz 2)
- Detect Lie (Pr 4)
- Detect Magic (Pr 1)
- Detect Magic (Wiz 1)
- Detect Poison (Pr 1)
- Detect Scrying (Wiz 4)
- Detect Snares & Pits (Pr 1)
- Detect Undead (Wiz 1)
- Dig (Wiz 4)
- Dilation I (Wiz 4)
- Dilation II (Wiz 6)
- Dimension Door (Wiz 4)
- Dimensional Folding (Pr 4)
- Disbelief (Pr 6)
- Disguise (Pr 5)
- Disintegrate (Wiz 6)
- Dismissal (Wiz 5)
- Dispel Evil (Pr 5)
- Dispel Magic (Pr 3)
- Dispel Magic (Wiz 3)
- Dissension's Feast (Pr 2)
- Distance Distortion (Wiz 5)
- Divination (Pr 4)
- Divination Enhancement (Wiz 4)
- Divine Inspiration (Pr 7)
- Domination (Wiz 5)
- Dragonbane (Pr 6)
- Draw Upon Holy Might (Pr 2)
- Drawmij's Instant Summons (Wiz 7)
- Dream (Wiz 5)
- Duo-Dimension (Wiz 7)
- Dust Devil (Pr 2)
E[]
- Earthquake (Pr 7)
- Easy March (Pr 5)
- Efficacious Monster Ward (Pr 3)
- Elemental Aura (Wiz 9)
- Elemental Forbiddance (Pr 5)
- Elemental Swarm (Pr Q)
- Emotion (Wiz 4)
- Emotion Control (Pr 3)
- Emotion Perception (Pr 2)
- Emotion Read (Pr 1)
- Enchant an Item (Wiz 6)
- Enchanted Weapon (Wiz 4)
- Endure Cold/Endure Heat (Pr 1)
- Energy Drain (Wiz 9)
- Enervation (Wiz 4)
- Enlarge (Wiz 1)
- Ensnarement (Wiz 6)
- Entangle (Pr 1)
- Enthrall (Pr 2)
- Erase (Wiz 1)
- ESP (Wiz 2)
- Estate Transference (Wiz 9)
- Etherwalk (Pr Q)
- Evard's Black Tentacles (Wiz 4)
- Exaction (Pr 7)
- Explosive Runes (Wiz 3)
- Extension I (Wiz 4)
- Extension II (Wiz 5)
- Extension III (Wiz 6)
- Extradimensional Detection (Pr 3)
- Extradimensional Manipulation (Pr 5)
- Extradimensional Pocket (Pr 5)
- Eyebite (Wiz 6)
F[]
- Fabricate (Wiz 5)
- Faerie Fire (Pr 1)
- False Vision (Wiz 5)
- Far Reaching I (Wiz 3)
- Far Reaching II (Wiz 4)
- Far Reaching III (Wiz 5)
- Fear (Wiz 4)
- Fear Contagion (Pr Q)
- Feather Fall (Wiz 1)
- Feeblemind (Wiz 5)
- Feign Death (Pr 3)
- Feign Death (Wiz 3)
- Find Familiar (Wiz 1)
- Find Traps (Pr 2)
- Find the Path (Pr 6)
- Finger of Death (Wiz 7)
- Fireball (Wiz 3)
- Fire Burst (Wiz 1)
- Fire Charm (Wiz 4)
- Fireflow** (Wiz 3)
- Fire Purge (Pr 4)
- Fire Seeds (Pr 6)
- Fire Shield (Wiz 4)
- Fire Storm (Pr 7)
- Fire Trap (Pr 2)
- Fire Trap (Wiz 4)
- Fist of Stone (Wiz 1)
- Flame Arrow (Wiz 3)
- Flame Blade (Pr 2)
- Flame Strike (Pr 5)
- Flame Walk (Pr 3)
- Flaming Sphere (Wiz 2)
- Fly (Wiz 3)
- Focus* (Pr 4)
- Fog Cloud (Wiz 2)
- Fools' Gold (Wiz 2)
- Fool's Speech** (Wiz 3)
- Forbiddance (Pr 6)
- Forcecage (Wiz 7)
- Foresight (Wiz 9)
- Forest's Fiery Constrictor (Wiz 6)
- Forget (Wiz 2)
- Fortify - TOM* (Pr 4)
- Free Action (Pr 4)
- Friends (Wiz 1)
- Frisky Chest (Pr 2)
- Fumble (Wiz 4)
G[]
- Gate (Pr 7)
- Gate (Wiz 9)
- Gaze Reflection (Wiz 1)
- Geas (Wiz 6)
- Genius (Pr 4)
- Giant Insect (Pr 4)
- Glassee (Wiz 6)
- Glassteel (Wiz 8)
- Glitterdust (Wiz 2)
- Globe of Invulnerability (Wiz 6)
- Glorious Transmutation (Wiz 9)
- Glyph of Warding (Pr 3)
- Goodberry (Pr 2)
- Gravity Variation (Pr 6)
- Grease (Wiz 1)
- The Great Circle* (Pr 6)
- Greater Malison (Wiz 4)
- Grounding (Pr 5)
- Group Mind (Pr 6)
- Guards and Wards (Wiz 6)
- Gunther's Kaleidoscopic Strike (Wiz 8)
- Gust of Wind (Wiz 3)
H[]
- Hallucinatory Forest (Pr 4)
- Hallucinatory Terrain (Wiz 4)
- Haste (Wiz 3)
- Hatch the Stone from the Egg (Wiz 7)
- Heal (Pr 6)
- Health Blessing (Pr Q)
- Heat Metal (Pr 2)
- Helping Hand (Pr 3)
- Heroes' Feast (Pr 2)
- Hesitation (Pr 2)
- Highway (Pr Q)
- Hold Animal (Pr 3)
- Hold Monster (Wiz 5)
- Hold Person (Wiz 3)
- Hold Plant (Pr 4)
- Hold Portal (Wiz 1)
- Hold Undead (Wiz 3)
- Holy Word (Pr 7)
- Homunculus Shield (Wiz 8)
- Hornung's Baneful Deflector** (Wiz 2)
- Hornung's Guess** (Wiz 1)
- Hornung's Random Dispatcher** (Wiz 8)
- Hornung's Surge Selector** (Wiz 7)
- Hovering Road (Pr 7)
- Hypnotic Pattern (Wiz 2)
- Hypnotism (Wiz 1)
I[]
- Ice Storm (Wiz 4)
- Idea (Pr 2)
- Identify (Wiz 1)
- Illusionary Script (Wiz 3)
- Illusionary Wall (Wiz 4)
- Illusory Artillery (Pr 5)
- Illusory Fortification (Pr 7)
- Imago Interrogation (Pr Q)
- Imbue With Spell Ability (Pr 4)
- Impeding Permission (Pr 5)
- Implosion/Inversion (Pr Q)
- Imprisonment (Wiz 9)
- Improved Invisibility (Wiz 4)
- Improved Phantasmal Force (Wiz 2)
- Incendiary Cloud (Wiz 8)
- Infravision (Wiz 3)
- Insatiable Thirst (Wiz 2)
- Insect Plague (Pr 5)
- Intensify Summoning (Wiz 7)
- Interdiction (Pr Q)
- Inverted Ethics (Pr 4)
- Invisibility (Wiz 2)
- Invisibility, 10' Radius (Wiz 3)
- Invisibility Purge (Pr 3)
- Invisibility to Animals (Pr 1)
- Invisibility to Undead (Pr 1)
- Invisible Stalker (Wiz 6)
- Irritation (Wiz 2)
- Item (Wiz 3)
J[]
- Join With Astral Traveler (Pr 4)
- Jump (Wiz 1)
K[]
- Khazid's Procurement (Wiz 5)
- Knock (Wiz 2)
- Know Age (Pr 1)
- Know Alignment (Pr 2)
- Know Alignment (Wiz 2)
- Know Customs (Pr 3)
- Know Direction (Pr 1)
- Know Time (Pr 1)
L[]
- Land of Stability (Pr 6)
- Lasting Breath (Wiz 1)
- Leadership (Pr 4)
- Legal Thoughts (Pr 6)
- Legend Lore (Wiz 6)
- Leomund's Lamentable Belaborment (Wiz 5)
- Leomund's Secret Chest (Wiz 5)
- Leomund's Secure Shelter (Wiz 4)
- Leomund's Tiny Hut (Wiz 3)
- Leomund's Trap (Wiz 2)
- Levitate (Wiz 2)
- Light (Pr 1)
- Light (Wiz 1)
- Lighten Load (Pr 2)
- Lightning Bolt (Wiz 3)
- Limited Wish (Wiz 7)
- Line of Protection* (Pr 3)
- Liveoak (Pr 6)
- Locate Animals or Plants (Pr 1)
- Locate Creature (Wiz 4)
- Locate Object (Pr 3)
- Locate Object (Wiz 2)
- Log of Everburning (Pr 1)
- Lorloveim's Creeping Shadow (Wiz 3)
- Lorloveim's Shadowy Transformation (Wiz 6)
- Lower Resistance (Wiz 5)
- Lower Water (Pr 4)
- Lower Water (Wiz 6)
M[]
- Magic Font (Pr 5)
- Magic Jar (Wiz 5)
- Magic Mirror (Wiz 4)
- Magic Missile (Wiz 1)
- Magic Mouth (Wiz 2)
- Magic Staff (Wiz 5)
- Magical Stone (Pr 1)
- Magical Vestment (Pr 3)
- Major Creation (Wiz 5)
- Malec-Keth's Flame Fist (Wiz 7)
- Mask of Death (Wiz 4)
- Mass Charm (Wiz 8)
- Mass Invisibility (Wiz 7)
- Massmorph (Wiz 4)
- Mass Suggestion (Wiz 6)
- Maximilian's Earthen Grasp (Wiz 2)
- Maximilian's Stony Grasp (Wiz 3)
- Maze (Wiz 8)
- Meld* (Pr 5)
- Meld Into Stone (Pr 3)
- Melf's Acid Arrow (Wiz 2)
- Melf's Minute Meteors (Wiz 3)
- Memory Read (Pr 3)
- Memory Wrack (Pr 5)
- Mending (Wiz 1)
- Mental Domination (Pr 4)
- Message (Wiz 1)
- Messenger (Pr 2)
- Metamorphose Liquids (Wiz 1)
- Meteor Swarm (Wiz 9)
- Mind Blank (Wiz 8)
- Mind Fog (Wiz 5)
- Mind Tracker (Pr 7)
- Mindnet (Pr Q)
- Mind Read (Pr 2)
- Mindshatter (Pr 5)
- Minor Creation (Wiz 4)
- Minor Globe of Invulnerability (Wiz 4)
- Minor Malison (Wiz 3)
- Minor Spell Turning (Wiz 4)
- Mirage Arcana (Wiz 6)
- Mirror Image (Wiz 2)
- Miscast Magic (Pr 3)
- Misdirection (Wiz 2)
- Mislead (Wiz 6)
- Message (Wiz 1)
- Messenger (Pr 2)
- Mistaken Missive (Pr 1)
- Modify Memory (Pr 4)
- Moment (Pr 2)
- Moment Reading (Pr 3)
- Monster Mount (Pr 6)
- Monster Summoning I (Wiz 3)
- Monster Summoning II (Wiz 4)
- Monster Summoning III (Wiz 5)
- Monster Summoning IV (Wiz 6)
- Monster Summoning V (Wiz 7)
- Monster Summoning VI (Wiz 8)
- Monster Summoning VII (Wiz 9)
- Moonbeam (Pr 5)
- Morale (Pr 1)
- Mordenkainen's Celerity (Wiz 4)
- Mordenkainen's Disjunction (Wiz 9)
- Mordenkainen's Faithful Hound (Wiz 5)
- Mordenkainen's Lucubration (Wiz 6)
- Mordenkainen's Magnificent Mansion (Wiz 7)
- Mordenkainen's Sword (Wiz 7)
- Mount (Wiz 1)
- Move Earth (Wiz 6)
- Murdock's Feathery Flyer (Wiz 1)
- Music of the Spheres (Pr 2)
- Mystic Transfer* (Pr 2)
N[]
- Nahal's Nonsensical Nullifier**(Wiz 2)
- Nahal's Reckless Dweomer**(Wiz 1)
- Nap (Pr 2)
- Negative Plane Protection (Pr 3)
- Neutralize Poison (Pr 4)
- Non-Detection (Wiz 3)
- Nystul's Magical Aura (Wiz 1)
O[]
- Obscurement (Pr 2)
- Otiluke's Freezing Sphere (Wiz 6)
- Otiluke's Resilient Sphere (Wiz 4)
- Otiluke's Telekinetic Sphere (Wiz 8)
- Otto's Irresistible Dance (Wiz 8)
P[]
- Part Water (Pr 6)
- Part Water (Wiz 6)
- Pass Plant (Pr 5)
- Pass Without Trace (Pr 1)
- Past Life (Wiz 2)
- Patternweave** (Wiz 1)
- Passwall (Wiz 5)
- Permanency (Wiz 8)
- Personal Reading (Pr 1)
- Permanent Illusion (Wiz 6)
- Phantasmal Force (Wiz 1)
- Phantasmal Killer (Wiz 4)
- Phantom Steed (Wiz 3)
- Phase Door (Wiz 7)
- Physical Mirror (Pr 6)
- Planar Quest (Pr Q)
- Plane Shift (Pr 5)
- Plant Door (Pr 4)
- Plant Growth (Pr 3)
- Plant Growth (Wiz 4)
- Polymorph Any Object (Wiz 8)
- Polymorph Other (Wiz 4)
- Polymorph Self (Wiz 4)
- Power Word, Blind (Wiz 8)
- Power Word, Kill (Wiz 9)
- Power Word, Stun (Wiz 7)
- Prayer (Pr 3)
- Preservation (Pr Q)
- Prismatic Sphere (Wiz 9)
- Prismatic Spray (Wiz 7)
- Prismatic Wall (Wiz 8)
- Probability Control (Pr 4)
- Produce Fire (Pr 4)
- Produce Flame (Pr 2)
- Programmed Illusion (Wiz 6)
- Project Image (Wiz 6)
- Protection from Cantrips (Wiz 2)
- Protection from Evil (Pr 1)
- Protection from Evil (Wiz 1)
- Protection from Evil, 10' Radius (Pr 4)
- Protection from Evil, 10' Radius (Wiz 3)
- Protection from Fire (Pr 3)
- Protection from Lightning (Pr 4)
- Protection from Normal Missiles (Wiz 3)
- Protection from Paralysis (Wiz 2)
- Purify Food & Drink (Pr 1)
- Pyrotechnics (Pr 3)
- Pyrotechnics (Wiz 2)
Q[]
- Quest (Pr 5)
R[]
- Rainbow (Pr 5)
- Rainbow Pattern (Wiz 4)
- Raise Dead (Pr 5)
- Rally (Pr 2)
- Random Causality (Pr 3)
- Rapport (Pr 4)
- Rary's Mnemonic Enhancer (Wiz 4)
- Ray of Enfeeblement (Wiz 2)
- Read Magic (Wiz 1)
- Reflecting Pool (Pr 4)
- Regenerate (Pr 7)
- Reincarnate (Pr 7)
- Reincarnation (Wiz 6)
- Remove Curse (Pr 3)
- Remove Curse (Wiz 4)
- Remove Fear (Pr 1)
- Remove Paralysis (Pr 3)
- Repeat Action (Pr 5)
- Repel Insects (Pr 4)
- Repulsion (Wiz 6)
- Resist Fire/Resist Cold (Pr 2)
- Restoration (Pr 7)
- Resurrection (Pr 7)
- Revelation (Pr Q)
- Reverse Gravity (Wiz 7)
- Reverse Time (Pr 6)
- Reversion (Pr Q)
- Ride the Wind (Wiz 2)
- Rigid Thinking (Pr 3)
- Ring of Hands* (Pr 1)
- Robe of Healing (Pr Q)
- Rope Trick (Wiz 2)
S[]
- Sacred Guardian (Pr 1)
- Safeguarding (Wiz 5)
- Sanctify* (Pr 2)
- Sanctuary (Pr 1)
- Scare (Wiz 2)
- Screen (Wiz 8)
- Seclusion (Pr 6)
- Secret Page (Wiz 3)
- Seeming (Wiz 5)
- Sending (Wiz 5)
- Sense Shifting (Wiz 2)
- Sepia Snake Sigil (Wiz 3)
- Sequester (Wiz 7)
- Serten's Spell Immunity (Wiz 8)
- Shades (Wiz 6)
- Shadowcat (Wiz 7)
- Shadow Door (Wiz 5)
- Shadow Engines (Pr 7)
- Shadow Magic (Wiz 5)
- Shadow Monsters (Wiz 4)
- Shadow Walk (Wiz 7)
- Shape Change (Wiz 9)
- Shatter (Wiz 2)
- Shield (Wiz 1)
- Shillelagh (Pr 1)
- Shocking Grasp (Wiz 1)
- Shooting Stars (Pr Q)
- Shout (Wiz 4)
- Shrieking Walls (Pr 5)
- Siege Wall (Pr Q)
- Silence, 15' Radius (Pr 2)
- Simulacrum (Wiz 7)
- Sink (Wiz 8)
- Skip Day (Pr 6)
- Sleep (Wiz 1)
- Slow (Wiz 3)
- Slow Poison (Pr 2)
- Slow Rot (Pr 3)
- Snake Charm (Pr 2)
- Snare (Pr 3)
- Sol's Searing Orb (Pr 6)
- Solid Fog (Wiz 4)
- Solipsism (Pr 4)
- Spacewarp (Pr 7)
- Speak With Animals (Pr 2)
- Speak With Astral Traveler (Pr 1)
- Speak with Dead (Pr 3)
- Speak With Monsters (Pr 6)
- Speak With Plants (Pr 4)
- Spectral Force (Wiz 3)
- Spectral Hand (Wiz 2)
- Spell Immunity (Pr 4)
- Spell Shape** (Wiz 7)
- Spell Turning (Wiz 7)
- Sphere of Security (Pr Q)
- Spider Climb (Wiz 1)
- Spike Growth (Pr 3)
- Spike Stones (Pr 5)
- Spiral of Degeneration (Pr Q)
- Spirit Armor (Wiz 3)
- Spirit of Power* (Pr 7)
- Spiritual Hammer (Pr 2)
- Spiritual Wrath* (Pr 6)
- Spook (Wiz 1)
- Squaring the Circle (Wiz 3)
- Squeaking Floors (Pr 3)
- Stabilize** (Wiz 9)
- Stalker (Pr Q)
- Starshine (Pr 3)
- Statue (Wiz 7)
- Steal Enchantment (Wiz 7)
- Sticks to Snakes (Pr 4)
- Stinking Cloud (Wiz 2)
- Stone Shape (Pr 3)
- Stone Shape (5)Stone Shape]] (5)
- Stone Tell (Pr 6)
- Stone to Flesh (Wiz 6)
- Stoneskin (Wiz 4)
- Storm of Vengeance (Pr Q)
- Strength (Wiz 2)
- Strength of One (Pr 3)
- Succor (Pr 7)
- Succor (Wiz 9)
- Suffocate (Wiz 7)
- Suggestion (Wiz 3)
- Summon Insects (Pr 3)
- Summon Lycanthrope (Wiz 4)
- Summon Shadow (Wiz 5)
- Summon Swarm (Wiz 2)
- Sunray (Pr 7)
- Symbol (Pr 7)
- Symbol (Wiz 8)
T[]
- Tanglefoot (Pr 4)
- Tasha's Uncontrollable Hideous Laughter (Wiz 2)
- Taunt (Wiz 1)
- Telekinesis (Wiz 5)
- Telepathy (Pr 3)
- Teleport (5)Teleport]] (5)
- Teleport Without Error (Wiz 7)
- Telethaumaturgy (Pr 3)
- Temporal Stasis (Wiz 9)
- Tenser's Floating Disc (Wiz 1)
- Tenser's Transformation (Wiz 6)
- Tentacle Walls (Pr 7)
- There/Not There** (Wiz 4)
- Thief's Lament (Pr 3)
- Thought Broadcast (Pr 4)
- Thought Capture (Pr 1)
- Thoughtwave* (Pr 5)
- Thunder Staff (Wiz 4)
- Timelessness (Pr 7)
- Time Pool (Pr 5)
- Time Stop (Wiz 9)
- Tongues (Wiz 9)
- Tongues (Pr 4)
- Transformation (Pr Q)
- Transmute Metal to Wood (Pr 7)
- Transmute Rock to Mud (Pr 5)
- Transmute Rock to Mud (Wiz 5)
- Transmute Water to Dust (Pr 6)
- Transmute Water to Dust (Wiz 6)
- Transport Via Plants (Pr 6)
- Trap the Soul (Wiz 8)
- Tree (Pr 3)
- Tree Steed (Pr 4)
- Trip (Pr 2)
- True Seeing (Pr 5)
- True Seeing (Wiz 6)
- Turn Wood (Pr 6)
- Turn Pebble to Boulder (Wiz 4)
U[]
- Unceasing Vigilance of the Holy Sentinel (Pr 5)
- Uncontrolled Weather (Pr 7)
- Undead Plague (Pr Q)
- Undead Ward (Pr 5)
- Unearthly Choir* (Pr 3)
- Unluck** (Wiz 4)
- Unseen Servant (Wiz 1)
- Uplift* (Pr 4)
V[]
- Vacancy (Wiz 4)
- Vampiric Touch (Wiz 3)
- Vanish (Wiz 7)
- Veil (Wiz 6)
- Ventriloquism (Wiz 1)
- Vision (Wiz 7)
- Von Gasik's Refusal (Wiz 5)
- Vortex** (Wiz 5)
W-Y[]
- Wail of the Banshee (Wiz 9)
- Wall of Fire (Pr 5)
- Wall of Fire (Wiz 4)
- Wall of Fog (Wiz 1)
- Wall of Force (Wiz 5)
- Wall of Ice (Wiz 4)
- Wall of Iron (Wiz 5)
- Wall of Stone (Wiz 5)
- Wall of Thorns (Pr 6)
- Warband Quest (Pr Q)
- Ward Matrix (Pr Q)
- Warp Wood (Pr 2)
- Water Breathing (Pr 3)
- Water Breathing (Wiz 3)
- Water Walk (Pr 3)
- Watery Double (Wiz 3)
- Waveform** (Wiz 5)
- Weather Stasis (Pr 4)
- Weather Summoning (Pr 6)
- Web (Wiz 2)
- Weighty Chest (Pr 1)
- Weird (Wiz 9)
- Whispering Wind (Wiz 2)
- Wildfire** (Wiz 9)
- Wildshield** (Wiz 6)
- Wildstrike** (Wiz 6)
- Wildwind** (Wiz 9)
- Wildzone** (Wiz 8)
- Wind Walk (Pr 7)
- Wind Wall (Wiz 3)
- Wish (Wiz 9)
- Withdraw (Pr 2)
- Wizard Eye (Wiz 4)
- Wizard Lock (Wiz 2)
- Wizard Mark (Wiz 1)
- Wizard Sight (Wiz 3)
- Wolf Spirits (Pr Q)
- Word of Recall (Pr 6)
- Wraithform (Wiz 3)
- Wyvern Watch (Pr 2)
Z[]
- Zone of Sweet Air (Pr 3)
- Zone of Truth (Pr 2)
|