Advanced Dungeons & Dragons 2nd Edition Wiki
Advanced Dungeons & Dragons 2nd Edition Wiki
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See also Specialist Wizard (POSM)#Alchemist.
Alchemist (Specialist Wizard Subclass)
Ability Score
Requirements:
Intelligence 15
Dexterity 14
Prime Requisite: Intelligence
Races Allowed: Human
Alignment Allowed: All
  • The Alchemist is Specialist Wizard who specializes in Alchemy Spells & creating potions.
  • No saving throw adjustments for their own saves or their targets' saves.
  • One extra spell slot at each spell level (with working laboratory). This slot has to be an Alchemy Spell.
  • +15% chance when learning Alchemy Spells.
  • -15% chance when learning spells from other school
  • Learns one Alchemy Spell at level up.
  • Cannot Learn Illusion, Necromancy spells.
  • Spells of the school of alchemy are considered to have no verbal component when cast by an alchemist.

Alchemist's Laboratory[]

The alchemist must maintain a large, well-equipped laboratory. The character is assumed to begin play with a suitable facility in their home town or base of operations, but building and equipping a new laboratory costs at least 1,000 gp per character level, and existing laboratories cost 50 gp per level each month to maintain.

An alchemist without a laboratory loses access to the bonus spell provided by specialization and can't conduct research, make potions, or add new spells to their spell book.

Creating Potions[]

At 6th level, the alchemist gains the ability to create potions. This is a special chemical process that doesn't involve magical materials or processes, but it tends to be longer and more tedious than normal potion brewing.

First, the character must research the potion's formula, just like conducting spell research; consider the potion's level to be equal to its experience point (XP) value divided by 100 (250 XP potion = 3rd level; 500 XP potion = 5th level).

It takes two weeks per potion level to research the formula, at a cost of 500 gp per potion level.

The alchemist must roll learn spells to find out if they learned the spell before they can be considered successful in their research.

The maximum number of potion formulae they can know is limited by the maximum number of spells per level score that is determined by their Intelligence (see Table 4: Intelligence in the PHB). A character with an Intelligence of 15, for example, can know up to 11 potion formulae.

Once a character has successfully researched a potion's formula, they can produce one dose by investing 3d6 x 100 gp in materials and spending one uninterrupted week in their laboratory. Again, they must pass the learn spells check to see if they followed the directions correctly, with a +1% bonus per character level.

While the alchemist doesn't have to adventure to acquire rare or unusual materials for potions, they may still have to take time to make arrangements for special requirements, such as the delivery of unusual chemicals or glassware.

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