- See also Specialist Wizard (POSM)#Abjurer.
| Wizard Group |
|---|
| Classes |
| Mage · Specialist Wizard · Channeller · Warlock · Defiler · Preserver |
| Schools of Philosophy |
|
Abjurer Conjurer Diviner Enchanter Illusionist Invoker Necromancer Transmuter |
| Schools of Effect |
|
Elementalist Dimensionalist Force Mage Mentalist Shadow Mage |
| Schools of Thaumaturgy |
|
Alchemist Artificer Geometer Song Mage Wild Mage |
| Elite Specialist |
| Chronomancer |
| Spells by School |
| Wizard Spells by School |
| Ability Score Requirements: |
Intelligence 9 Wisdom 15 |
| Prime Requisite: | Intelligence |
| Races Allowed: | Human |
| Alignment Allowed: | All |
- The Abjurer is Specialist Wizard who specializes in Abjuration Spells.
- +1 bonus for saving throws against Abjuration Spells.
- Other have -1 penalty when rolling saving throws against an Abjurer's Abjuration Spells.
- One extra spell slot at each spell level. This slot has to be an Abjuration Spell.
- +15% chance when learning Abjuration Spells.
- -15% chance when learning spells from other school
- Learns one Abjuration spell at level up.
- Cannot Learn Alteration, Illusion spells.
From Player's Option: Spells & Magic (Optional):
- Cannot Learn Alchemy, Artifice, Geometry, Song, & Wild Magic spells.
- At 8th level, gains +1 bonus to saving throws vs. paralyzation, poison, and death magic
- At 11th level, gains +1 AC (magical).
- At 14th level, immunity to all forms of hold spells.